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elmex |
1.1 |
/* |
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root |
1.17 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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pippijn |
1.11 |
* |
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root |
1.17 |
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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root |
1.16 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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pippijn |
1.11 |
* |
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root |
1.17 |
* Deliantra is free software: you can redistribute it and/or modify |
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pippijn |
1.11 |
* it under the terms of the GNU General Public License as published by |
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root |
1.16 |
* the Free Software Foundation, either version 3 of the License, or |
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pippijn |
1.11 |
* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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root |
1.16 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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pippijn |
1.11 |
* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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root |
1.16 |
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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root |
1.17 |
* The authors can be reached via e-mail to <support@deliantra.net> |
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pippijn |
1.11 |
*/ |
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elmex |
1.1 |
|
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#include <global.h> |
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#include <random_map.h> |
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#include <rproto.h> |
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#define NR_DECOR_OPTIONS 1 |
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/* return a simple count of objects in the map at x,y. */ |
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root |
1.2 |
int |
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root |
1.4 |
obj_count_in_map (maptile *map, int x, int y) |
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root |
1.2 |
{ |
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int count = 0; |
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elmex |
1.1 |
object *tmp; |
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root |
1.2 |
|
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root |
1.6 |
for (tmp = GET_MAP_OB (map, x, y); tmp != NULL; tmp = tmp->above) |
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root |
1.2 |
count++; |
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elmex |
1.1 |
return count; |
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} |
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root |
1.2 |
|
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elmex |
1.1 |
/* put the decor into the map. Right now, it's very primitive. */ |
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root |
1.2 |
void |
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root |
1.8 |
put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP) |
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root |
1.2 |
{ |
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root |
1.4 |
maptile *decor_map; |
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root |
1.9 |
char style_name[1024]; |
50 |
elmex |
1.1 |
|
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root |
1.2 |
sprintf (style_name, "/styles/decorstyles"); |
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elmex |
1.1 |
|
53 |
root |
1.2 |
decor_map = find_style (style_name, decorstyle, -1); |
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root |
1.12 |
if (!decor_map) |
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root |
1.2 |
return; |
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root |
1.12 |
|
57 |
elmex |
1.1 |
/* pick a random option, only 1 option right now. */ |
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root |
1.2 |
if (decor_option == 0) |
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root |
1.13 |
decor_option = rndm (NR_DECOR_OPTIONS) + 1; |
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root |
1.12 |
|
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root |
1.2 |
switch (decor_option) |
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{ |
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root |
1.8 |
case 0: |
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break; |
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case 1: |
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{ /* random placement of decor objects. */ |
67 |
root |
1.13 |
int number_to_place = rndm (RP->Xsize * RP->Ysize / 5); |
68 |
root |
1.8 |
int failures = 0; |
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object *new_decor_object; |
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while (failures < 100 && number_to_place > 0) |
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{ |
73 |
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int x, y; |
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root |
1.13 |
x = rndm (RP->Xsize - 2) + 1; |
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y = rndm (RP->Ysize - 2) + 1; |
77 |
root |
1.8 |
if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2) |
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{ /* empty */ |
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object *this_object; |
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root |
1.14 |
new_decor_object = decor_map->pick_random_object (); |
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root |
1.8 |
this_object = arch_to_object (new_decor_object->arch); |
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new_decor_object->copy_to (this_object); |
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this_object->x = x; |
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this_object->y = y; |
86 |
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/* it screws things up if decor can stop people */ |
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elmex |
1.15 |
this_object->move_block = 0; |
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root |
1.8 |
insert_ob_in_map (this_object, map, NULL, 0); |
89 |
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number_to_place--; |
90 |
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} |
91 |
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else |
92 |
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failures++; |
93 |
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} |
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root |
1.2 |
break; |
95 |
root |
1.8 |
} |
96 |
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default: |
97 |
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{ /* place decor objects everywhere: tile the map. */ |
98 |
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int i, j; |
99 |
root |
1.2 |
|
100 |
root |
1.8 |
for (i = 1; i < RP->Xsize - 1; i++) |
101 |
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for (j = 1; j < RP->Ysize - 1; j++) |
102 |
root |
1.2 |
{ |
103 |
root |
1.8 |
if (maze[i][j] == 0) |
104 |
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{ |
105 |
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object *new_decor_object, *this_object; |
106 |
root |
1.2 |
|
107 |
root |
1.14 |
new_decor_object = decor_map->pick_random_object (); |
108 |
root |
1.2 |
this_object = arch_to_object (new_decor_object->arch); |
109 |
root |
1.5 |
new_decor_object->copy_to (this_object); |
110 |
root |
1.8 |
this_object->x = i; |
111 |
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this_object->y = j; |
112 |
root |
1.2 |
/* it screws things up if decor can stop people */ |
113 |
elmex |
1.15 |
this_object->move_block = 0; |
114 |
root |
1.2 |
insert_ob_in_map (this_object, map, NULL, 0); |
115 |
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} |
116 |
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} |
117 |
root |
1.8 |
break; |
118 |
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} |
119 |
elmex |
1.1 |
} |
120 |
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} |