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Revision: 1.18
Committed: Fri Apr 11 21:09:53 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +1 -1 lines
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File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.17 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.11 *
4 root 1.18 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.16 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.11 *
8 root 1.17 * Deliantra is free software: you can redistribute it and/or modify
9 pippijn 1.11 * it under the terms of the GNU General Public License as published by
10 root 1.16 * the Free Software Foundation, either version 3 of the License, or
11 pippijn 1.11 * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 pippijn 1.11 * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19 root 1.16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20     *
21 root 1.17 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.11 */
23 elmex 1.1
24     #include <global.h>
25     #include <random_map.h>
26     #include <rproto.h>
27    
28     #define NR_DECOR_OPTIONS 1
29    
30     /* return a simple count of objects in the map at x,y. */
31    
32 root 1.2 int
33 root 1.4 obj_count_in_map (maptile *map, int x, int y)
34 root 1.2 {
35     int count = 0;
36 elmex 1.1 object *tmp;
37 root 1.2
38 root 1.6 for (tmp = GET_MAP_OB (map, x, y); tmp != NULL; tmp = tmp->above)
39 root 1.2 count++;
40 elmex 1.1 return count;
41     }
42 root 1.2
43 elmex 1.1 /* put the decor into the map. Right now, it's very primitive. */
44    
45 root 1.2 void
46 root 1.8 put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP)
47 root 1.2 {
48 root 1.4 maptile *decor_map;
49 root 1.9 char style_name[1024];
50 elmex 1.1
51 root 1.2 sprintf (style_name, "/styles/decorstyles");
52 elmex 1.1
53 root 1.2 decor_map = find_style (style_name, decorstyle, -1);
54 root 1.12 if (!decor_map)
55 root 1.2 return;
56 root 1.12
57 elmex 1.1 /* pick a random option, only 1 option right now. */
58 root 1.2 if (decor_option == 0)
59 root 1.13 decor_option = rndm (NR_DECOR_OPTIONS) + 1;
60 root 1.12
61 root 1.2 switch (decor_option)
62     {
63 root 1.8 case 0:
64     break;
65     case 1:
66     { /* random placement of decor objects. */
67 root 1.13 int number_to_place = rndm (RP->Xsize * RP->Ysize / 5);
68 root 1.8 int failures = 0;
69     object *new_decor_object;
70    
71     while (failures < 100 && number_to_place > 0)
72     {
73     int x, y;
74    
75 root 1.13 x = rndm (RP->Xsize - 2) + 1;
76     y = rndm (RP->Ysize - 2) + 1;
77 root 1.8 if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2)
78     { /* empty */
79     object *this_object;
80    
81 root 1.14 new_decor_object = decor_map->pick_random_object ();
82 root 1.8 this_object = arch_to_object (new_decor_object->arch);
83     new_decor_object->copy_to (this_object);
84     this_object->x = x;
85     this_object->y = y;
86     /* it screws things up if decor can stop people */
87 elmex 1.15 this_object->move_block = 0;
88 root 1.8 insert_ob_in_map (this_object, map, NULL, 0);
89     number_to_place--;
90     }
91     else
92     failures++;
93     }
94 root 1.2 break;
95 root 1.8 }
96     default:
97     { /* place decor objects everywhere: tile the map. */
98     int i, j;
99 root 1.2
100 root 1.8 for (i = 1; i < RP->Xsize - 1; i++)
101     for (j = 1; j < RP->Ysize - 1; j++)
102 root 1.2 {
103 root 1.8 if (maze[i][j] == 0)
104     {
105     object *new_decor_object, *this_object;
106 root 1.2
107 root 1.14 new_decor_object = decor_map->pick_random_object ();
108 root 1.2 this_object = arch_to_object (new_decor_object->arch);
109 root 1.5 new_decor_object->copy_to (this_object);
110 root 1.8 this_object->x = i;
111     this_object->y = j;
112 root 1.2 /* it screws things up if decor can stop people */
113 elmex 1.15 this_object->move_block = 0;
114 root 1.2 insert_ob_in_map (this_object, map, NULL, 0);
115     }
116     }
117 root 1.8 break;
118     }
119 elmex 1.1 }
120     }