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/cvs/deliantra/server/random_maps/decor.C
Revision: 1.19
Committed: Mon Apr 14 22:41:17 2008 UTC (16 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_5, rel-2_52
Changes since 1.18: +2 -1 lines
Log Message:
refactor random map gen more

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.17 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.11 *
4 root 1.18 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.16 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.11 *
8 root 1.17 * Deliantra is free software: you can redistribute it and/or modify
9 pippijn 1.11 * it under the terms of the GNU General Public License as published by
10 root 1.16 * the Free Software Foundation, either version 3 of the License, or
11 pippijn 1.11 * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 pippijn 1.11 * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19 root 1.16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20     *
21 root 1.17 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.11 */
23 elmex 1.1
24     #include <global.h>
25     #include <random_map.h>
26     #include <rproto.h>
27    
28     #define NR_DECOR_OPTIONS 1
29    
30     /* return a simple count of objects in the map at x,y. */
31    
32 root 1.2 int
33 root 1.4 obj_count_in_map (maptile *map, int x, int y)
34 root 1.2 {
35     int count = 0;
36 elmex 1.1 object *tmp;
37 root 1.2
38 root 1.19 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
39 root 1.2 count++;
40 root 1.19
41 elmex 1.1 return count;
42     }
43 root 1.2
44 elmex 1.1 /* put the decor into the map. Right now, it's very primitive. */
45    
46 root 1.2 void
47 root 1.8 put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP)
48 root 1.2 {
49 root 1.4 maptile *decor_map;
50 root 1.9 char style_name[1024];
51 elmex 1.1
52 root 1.2 sprintf (style_name, "/styles/decorstyles");
53 elmex 1.1
54 root 1.2 decor_map = find_style (style_name, decorstyle, -1);
55 root 1.12 if (!decor_map)
56 root 1.2 return;
57 root 1.12
58 elmex 1.1 /* pick a random option, only 1 option right now. */
59 root 1.2 if (decor_option == 0)
60 root 1.13 decor_option = rndm (NR_DECOR_OPTIONS) + 1;
61 root 1.12
62 root 1.2 switch (decor_option)
63     {
64 root 1.8 case 0:
65     break;
66     case 1:
67     { /* random placement of decor objects. */
68 root 1.13 int number_to_place = rndm (RP->Xsize * RP->Ysize / 5);
69 root 1.8 int failures = 0;
70     object *new_decor_object;
71    
72     while (failures < 100 && number_to_place > 0)
73     {
74     int x, y;
75    
76 root 1.13 x = rndm (RP->Xsize - 2) + 1;
77     y = rndm (RP->Ysize - 2) + 1;
78 root 1.8 if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2)
79     { /* empty */
80     object *this_object;
81    
82 root 1.14 new_decor_object = decor_map->pick_random_object ();
83 root 1.8 this_object = arch_to_object (new_decor_object->arch);
84     new_decor_object->copy_to (this_object);
85     this_object->x = x;
86     this_object->y = y;
87     /* it screws things up if decor can stop people */
88 elmex 1.15 this_object->move_block = 0;
89 root 1.8 insert_ob_in_map (this_object, map, NULL, 0);
90     number_to_place--;
91     }
92     else
93     failures++;
94     }
95 root 1.2 break;
96 root 1.8 }
97     default:
98     { /* place decor objects everywhere: tile the map. */
99     int i, j;
100 root 1.2
101 root 1.8 for (i = 1; i < RP->Xsize - 1; i++)
102     for (j = 1; j < RP->Ysize - 1; j++)
103 root 1.2 {
104 root 1.8 if (maze[i][j] == 0)
105     {
106     object *new_decor_object, *this_object;
107 root 1.2
108 root 1.14 new_decor_object = decor_map->pick_random_object ();
109 root 1.2 this_object = arch_to_object (new_decor_object->arch);
110 root 1.5 new_decor_object->copy_to (this_object);
111 root 1.8 this_object->x = i;
112     this_object->y = j;
113 root 1.2 /* it screws things up if decor can stop people */
114 elmex 1.15 this_object->move_block = 0;
115 root 1.2 insert_ob_in_map (this_object, map, NULL, 0);
116     }
117     }
118 root 1.8 break;
119     }
120 elmex 1.1 }
121     }