1 |
elmex |
1.1 |
/* |
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root |
1.17 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
pippijn |
1.11 |
* |
4 |
root |
1.18 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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root |
1.16 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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pippijn |
1.11 |
* |
8 |
root |
1.22 |
* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
11 |
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* option) any later version. |
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pippijn |
1.11 |
* |
13 |
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* This program is distributed in the hope that it will be useful, |
14 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
root |
1.16 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
pippijn |
1.11 |
* GNU General Public License for more details. |
17 |
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* |
18 |
root |
1.22 |
* You should have received a copy of the Affero GNU General Public License |
19 |
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* and the GNU General Public License along with this program. If not, see |
20 |
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* <http://www.gnu.org/licenses/>. |
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root |
1.16 |
* |
22 |
root |
1.17 |
* The authors can be reached via e-mail to <support@deliantra.net> |
23 |
pippijn |
1.11 |
*/ |
24 |
elmex |
1.1 |
|
25 |
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#include <global.h> |
26 |
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#include <random_map.h> |
27 |
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#include <rproto.h> |
28 |
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29 |
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#define NR_DECOR_OPTIONS 1 |
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/* return a simple count of objects in the map at x,y. */ |
32 |
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33 |
root |
1.21 |
static int |
34 |
root |
1.4 |
obj_count_in_map (maptile *map, int x, int y) |
35 |
root |
1.2 |
{ |
36 |
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int count = 0; |
37 |
elmex |
1.1 |
object *tmp; |
38 |
root |
1.2 |
|
39 |
root |
1.21 |
for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
40 |
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++count; |
41 |
root |
1.19 |
|
42 |
elmex |
1.1 |
return count; |
43 |
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} |
44 |
root |
1.2 |
|
45 |
elmex |
1.1 |
/* put the decor into the map. Right now, it's very primitive. */ |
46 |
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|
47 |
root |
1.2 |
void |
48 |
root |
1.8 |
put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP) |
49 |
root |
1.2 |
{ |
50 |
root |
1.4 |
maptile *decor_map; |
51 |
root |
1.9 |
char style_name[1024]; |
52 |
elmex |
1.1 |
|
53 |
root |
1.2 |
sprintf (style_name, "/styles/decorstyles"); |
54 |
elmex |
1.1 |
|
55 |
root |
1.2 |
decor_map = find_style (style_name, decorstyle, -1); |
56 |
root |
1.12 |
if (!decor_map) |
57 |
root |
1.2 |
return; |
58 |
root |
1.12 |
|
59 |
elmex |
1.1 |
/* pick a random option, only 1 option right now. */ |
60 |
root |
1.2 |
if (decor_option == 0) |
61 |
root |
1.21 |
decor_option = rmg_rndm (NR_DECOR_OPTIONS) + 1; |
62 |
root |
1.12 |
|
63 |
root |
1.2 |
switch (decor_option) |
64 |
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{ |
65 |
root |
1.8 |
case 0: |
66 |
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break; |
67 |
root |
1.20 |
|
68 |
root |
1.8 |
case 1: |
69 |
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{ /* random placement of decor objects. */ |
70 |
root |
1.21 |
int number_to_place = rmg_rndm (RP->Xsize * RP->Ysize / 5); |
71 |
root |
1.8 |
int failures = 0; |
72 |
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|
73 |
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while (failures < 100 && number_to_place > 0) |
74 |
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{ |
75 |
root |
1.21 |
coroapi::cede_to_tick (); |
76 |
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|
77 |
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int x = rmg_rndm (RP->Xsize - 2) + 1; |
78 |
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int y = rmg_rndm (RP->Ysize - 2) + 1; |
79 |
root |
1.8 |
|
80 |
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if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2) |
81 |
root |
1.20 |
{ |
82 |
root |
1.21 |
object *this_object = decor_map->pick_random_object (rmg_rndm)->clone (); |
83 |
root |
1.8 |
/* it screws things up if decor can stop people */ |
84 |
elmex |
1.15 |
this_object->move_block = 0; |
85 |
root |
1.21 |
map->insert (this_object, x, y, 0, 0); |
86 |
root |
1.20 |
|
87 |
root |
1.8 |
number_to_place--; |
88 |
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} |
89 |
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else |
90 |
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failures++; |
91 |
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} |
92 |
root |
1.2 |
break; |
93 |
root |
1.8 |
} |
94 |
root |
1.20 |
|
95 |
root |
1.8 |
default: |
96 |
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{ /* place decor objects everywhere: tile the map. */ |
97 |
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int i, j; |
98 |
root |
1.2 |
|
99 |
root |
1.8 |
for (i = 1; i < RP->Xsize - 1; i++) |
100 |
|
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for (j = 1; j < RP->Ysize - 1; j++) |
101 |
root |
1.2 |
{ |
102 |
root |
1.8 |
if (maze[i][j] == 0) |
103 |
|
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{ |
104 |
root |
1.21 |
object *this_object = decor_map->pick_random_object (rmg_rndm)->clone (); |
105 |
root |
1.2 |
|
106 |
root |
1.8 |
this_object->x = i; |
107 |
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this_object->y = j; |
108 |
root |
1.2 |
/* it screws things up if decor can stop people */ |
109 |
elmex |
1.15 |
this_object->move_block = 0; |
110 |
root |
1.20 |
|
111 |
root |
1.2 |
insert_ob_in_map (this_object, map, NULL, 0); |
112 |
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} |
113 |
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} |
114 |
root |
1.8 |
break; |
115 |
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} |
116 |
elmex |
1.1 |
} |
117 |
|
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} |
118 |
root |
1.20 |
|