ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/decor.C
(Generate patch)

Comparing deliantra/server/random_maps/decor.C (file contents):
Revision 1.19 by root, Mon Apr 14 22:41:17 2008 UTC vs.
Revision 1.20 by root, Fri May 2 21:01:53 2008 UTC

61 61
62 switch (decor_option) 62 switch (decor_option)
63 { 63 {
64 case 0: 64 case 0:
65 break; 65 break;
66
66 case 1: 67 case 1:
67 { /* random placement of decor objects. */ 68 { /* random placement of decor objects. */
68 int number_to_place = rndm (RP->Xsize * RP->Ysize / 5); 69 int number_to_place = rndm (RP->Xsize * RP->Ysize / 5);
69 int failures = 0; 70 int failures = 0;
70 object *new_decor_object;
71 71
72 while (failures < 100 && number_to_place > 0) 72 while (failures < 100 && number_to_place > 0)
73 { 73 {
74 int x, y; 74 int x = rndm (RP->Xsize - 2) + 1;
75 int y = rndm (RP->Ysize - 2) + 1;
75 76
76 x = rndm (RP->Xsize - 2) + 1;
77 y = rndm (RP->Ysize - 2) + 1;
78 if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2) 77 if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2)
79 { /* empty */ 78 {
80 object *this_object; 79 object *this_object = decor_map->pick_random_object ()->clone ();
81 80
82 new_decor_object = decor_map->pick_random_object ();
83 this_object = arch_to_object (new_decor_object->arch);
84 new_decor_object->copy_to (this_object);
85 this_object->x = x; 81 this_object->x = x;
86 this_object->y = y; 82 this_object->y = y;
87 /* it screws things up if decor can stop people */ 83 /* it screws things up if decor can stop people */
88 this_object->move_block = 0; 84 this_object->move_block = 0;
85
89 insert_ob_in_map (this_object, map, NULL, 0); 86 insert_ob_in_map (this_object, map, NULL, 0);
90 number_to_place--; 87 number_to_place--;
91 } 88 }
92 else 89 else
93 failures++; 90 failures++;
94 } 91 }
95 break; 92 break;
96 } 93 }
94
97 default: 95 default:
98 { /* place decor objects everywhere: tile the map. */ 96 { /* place decor objects everywhere: tile the map. */
99 int i, j; 97 int i, j;
100 98
101 for (i = 1; i < RP->Xsize - 1; i++) 99 for (i = 1; i < RP->Xsize - 1; i++)
102 for (j = 1; j < RP->Ysize - 1; j++) 100 for (j = 1; j < RP->Ysize - 1; j++)
103 { 101 {
104 if (maze[i][j] == 0) 102 if (maze[i][j] == 0)
105 { 103 {
106 object *new_decor_object, *this_object; 104 object *this_object = decor_map->pick_random_object ()->clone ();
107 105
108 new_decor_object = decor_map->pick_random_object ();
109 this_object = arch_to_object (new_decor_object->arch);
110 new_decor_object->copy_to (this_object);
111 this_object->x = i; 106 this_object->x = i;
112 this_object->y = j; 107 this_object->y = j;
113 /* it screws things up if decor can stop people */ 108 /* it screws things up if decor can stop people */
114 this_object->move_block = 0; 109 this_object->move_block = 0;
110
115 insert_ob_in_map (this_object, map, NULL, 0); 111 insert_ob_in_map (this_object, map, NULL, 0);
116 } 112 }
117 } 113 }
118 break; 114 break;
119 } 115 }
120 } 116 }
121} 117}
118

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines