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/cvs/deliantra/server/random_maps/decor.C
Revision: 1.22
Committed: Mon Oct 12 14:00:58 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_90, rel-2_92, rel-2_93
Changes since 1.21: +7 -6 lines
Log Message:
clarify license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <rproto.h>
28
29 #define NR_DECOR_OPTIONS 1
30
31 /* return a simple count of objects in the map at x,y. */
32
33 static int
34 obj_count_in_map (maptile *map, int x, int y)
35 {
36 int count = 0;
37 object *tmp;
38
39 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above)
40 ++count;
41
42 return count;
43 }
44
45 /* put the decor into the map. Right now, it's very primitive. */
46
47 void
48 put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP)
49 {
50 maptile *decor_map;
51 char style_name[1024];
52
53 sprintf (style_name, "/styles/decorstyles");
54
55 decor_map = find_style (style_name, decorstyle, -1);
56 if (!decor_map)
57 return;
58
59 /* pick a random option, only 1 option right now. */
60 if (decor_option == 0)
61 decor_option = rmg_rndm (NR_DECOR_OPTIONS) + 1;
62
63 switch (decor_option)
64 {
65 case 0:
66 break;
67
68 case 1:
69 { /* random placement of decor objects. */
70 int number_to_place = rmg_rndm (RP->Xsize * RP->Ysize / 5);
71 int failures = 0;
72
73 while (failures < 100 && number_to_place > 0)
74 {
75 coroapi::cede_to_tick ();
76
77 int x = rmg_rndm (RP->Xsize - 2) + 1;
78 int y = rmg_rndm (RP->Ysize - 2) + 1;
79
80 if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2)
81 {
82 object *this_object = decor_map->pick_random_object (rmg_rndm)->clone ();
83 /* it screws things up if decor can stop people */
84 this_object->move_block = 0;
85 map->insert (this_object, x, y, 0, 0);
86
87 number_to_place--;
88 }
89 else
90 failures++;
91 }
92 break;
93 }
94
95 default:
96 { /* place decor objects everywhere: tile the map. */
97 int i, j;
98
99 for (i = 1; i < RP->Xsize - 1; i++)
100 for (j = 1; j < RP->Ysize - 1; j++)
101 {
102 if (maze[i][j] == 0)
103 {
104 object *this_object = decor_map->pick_random_object (rmg_rndm)->clone ();
105
106 this_object->x = i;
107 this_object->y = j;
108 /* it screws things up if decor can stop people */
109 this_object->move_block = 0;
110
111 insert_ob_in_map (this_object, map, NULL, 0);
112 }
113 }
114 break;
115 }
116 }
117 }
118