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elmex |
1.1 |
/* |
2 |
root |
1.17 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
root |
1.32 |
* |
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root |
1.34 |
* Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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root |
1.33 |
* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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root |
1.23 |
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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root |
1.32 |
* |
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root |
1.22 |
* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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root |
1.32 |
* |
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pippijn |
1.11 |
* This program is distributed in the hope that it will be useful, |
15 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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root |
1.16 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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pippijn |
1.11 |
* GNU General Public License for more details. |
18 |
root |
1.32 |
* |
19 |
root |
1.22 |
* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
21 |
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* <http://www.gnu.org/licenses/>. |
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root |
1.32 |
* |
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root |
1.17 |
* The authors can be reached via e-mail to <support@deliantra.net> |
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pippijn |
1.11 |
*/ |
25 |
elmex |
1.1 |
|
26 |
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#include <global.h> |
27 |
root |
1.29 |
#include <rmg.h> |
28 |
elmex |
1.1 |
#include <rproto.h> |
29 |
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30 |
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#define NR_DECOR_OPTIONS 1 |
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32 |
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/* return a simple count of objects in the map at x,y. */ |
33 |
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|
34 |
root |
1.21 |
static int |
35 |
root |
1.4 |
obj_count_in_map (maptile *map, int x, int y) |
36 |
root |
1.2 |
{ |
37 |
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int count = 0; |
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|
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root |
1.26 |
for (object *tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
40 |
root |
1.21 |
++count; |
41 |
root |
1.19 |
|
42 |
elmex |
1.1 |
return count; |
43 |
|
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} |
44 |
root |
1.2 |
|
45 |
elmex |
1.1 |
/* put the decor into the map. Right now, it's very primitive. */ |
46 |
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|
47 |
root |
1.2 |
void |
48 |
root |
1.28 |
put_decor (maptile *map, layout &maze, const char *decorstyle, int decor_option, random_map_params *RP) |
49 |
root |
1.2 |
{ |
50 |
root |
1.26 |
maptile *decor_map = find_style ("/styles/decorstyles", decorstyle, RP->difficulty); |
51 |
root |
1.12 |
if (!decor_map) |
52 |
root |
1.2 |
return; |
53 |
root |
1.12 |
|
54 |
elmex |
1.1 |
/* pick a random option, only 1 option right now. */ |
55 |
root |
1.2 |
if (decor_option == 0) |
56 |
root |
1.21 |
decor_option = rmg_rndm (NR_DECOR_OPTIONS) + 1; |
57 |
root |
1.12 |
|
58 |
root |
1.2 |
switch (decor_option) |
59 |
|
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{ |
60 |
root |
1.8 |
case 0: |
61 |
|
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break; |
62 |
root |
1.20 |
|
63 |
root |
1.8 |
case 1: |
64 |
|
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{ /* random placement of decor objects. */ |
65 |
root |
1.21 |
int number_to_place = rmg_rndm (RP->Xsize * RP->Ysize / 5); |
66 |
root |
1.8 |
int failures = 0; |
67 |
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|
68 |
|
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while (failures < 100 && number_to_place > 0) |
69 |
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{ |
70 |
root |
1.26 |
//coroapi::cede_to_tick (); |
71 |
root |
1.21 |
|
72 |
|
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int x = rmg_rndm (RP->Xsize - 2) + 1; |
73 |
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int y = rmg_rndm (RP->Ysize - 2) + 1; |
74 |
root |
1.8 |
|
75 |
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if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2) |
76 |
root |
1.20 |
{ |
77 |
root |
1.21 |
object *this_object = decor_map->pick_random_object (rmg_rndm)->clone (); |
78 |
root |
1.8 |
/* it screws things up if decor can stop people */ |
79 |
elmex |
1.15 |
this_object->move_block = 0; |
80 |
root |
1.21 |
map->insert (this_object, x, y, 0, 0); |
81 |
root |
1.20 |
|
82 |
root |
1.8 |
number_to_place--; |
83 |
|
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} |
84 |
|
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else |
85 |
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failures++; |
86 |
|
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} |
87 |
root |
1.2 |
break; |
88 |
root |
1.8 |
} |
89 |
root |
1.20 |
|
90 |
root |
1.8 |
default: |
91 |
root |
1.26 |
{ |
92 |
|
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/* place decor objects everywhere: tile the map. */ |
93 |
|
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for (int i = 1; i < RP->Xsize - 1; i++) |
94 |
|
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for (int j = 1; j < RP->Ysize - 1; j++) |
95 |
root |
1.2 |
{ |
96 |
root |
1.8 |
if (maze[i][j] == 0) |
97 |
|
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{ |
98 |
root |
1.21 |
object *this_object = decor_map->pick_random_object (rmg_rndm)->clone (); |
99 |
root |
1.2 |
|
100 |
root |
1.8 |
this_object->x = i; |
101 |
|
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this_object->y = j; |
102 |
root |
1.2 |
/* it screws things up if decor can stop people */ |
103 |
elmex |
1.15 |
this_object->move_block = 0; |
104 |
root |
1.20 |
|
105 |
root |
1.26 |
insert_ob_in_map (this_object, map, 0, 0); |
106 |
root |
1.2 |
} |
107 |
|
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} |
108 |
root |
1.26 |
|
109 |
root |
1.8 |
break; |
110 |
|
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} |
111 |
elmex |
1.1 |
} |
112 |
|
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} |
113 |
root |
1.20 |
|