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/cvs/deliantra/server/random_maps/door.C
Revision: 1.11
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.10: +1 -1 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.11 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 elmex 1.1 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.4 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     #include <global.h>
26     #include <random_map.h>
27     #include <rproto.h>
28    
29     /* where are there adjacent doors or walls? */
30 root 1.3 int
31     surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
32     {
33 elmex 1.1 /* 1 = door or wall to left,
34 root 1.3 2 = door or wall to right,
35     4 = door or wall above
36     8 = door or wall below */
37 elmex 1.1 int surround_index = 0;
38 root 1.3
39     if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
40     surround_index += 1;
41     if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
42     surround_index += 2;
43     if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
44     surround_index += 4;
45     if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
46     surround_index += 8;
47 elmex 1.1 return surround_index;
48     }
49    
50 root 1.3 void
51 root 1.9 put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP)
52 root 1.3 {
53     int i, j;
54 root 1.5 maptile *vdoors;
55     maptile *hdoors;
56 root 1.10 char doorpath[1024];
57 root 1.3
58     if (!strcmp (doorstyle, "none"))
59     return;
60 root 1.8
61 root 1.3 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
62 root 1.8
63 root 1.3 if (vdoors)
64     hdoors = vdoors;
65     else
66     {
67     vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
68     if (!vdoors)
69     return;
70     sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
71     hdoors = find_style (doorpath, 0, -1);
72     }
73 root 1.8
74 root 1.3 for (i = 0; i < RP->Xsize; i++)
75     for (j = 0; j < RP->Ysize; j++)
76     {
77     if (maze[i][j] == 'D')
78     {
79     int sindex;
80     object *this_door, *new_door;
81    
82     sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
83     if (sindex == 3)
84     this_door = pick_random_object (hdoors);
85     else
86     this_door = pick_random_object (vdoors);
87 root 1.8
88     if (!this_door)
89     abort ();
90    
91 root 1.3 new_door = arch_to_object (this_door->arch);
92 root 1.6 this_door->copy_to (new_door);
93 root 1.3 new_door->x = i;
94     new_door->y = j;
95     insert_ob_in_map (new_door, the_map, NULL, 0);
96     }
97     }
98 elmex 1.1 }