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/cvs/deliantra/server/random_maps/door.C
Revision: 1.13
Committed: Sat Jan 27 00:56:48 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +4 -0 lines
Log Message:
proactive

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.12 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26     #include <random_map.h>
27     #include <rproto.h>
28    
29     /* where are there adjacent doors or walls? */
30 root 1.3 int
31     surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
32     {
33 elmex 1.1 /* 1 = door or wall to left,
34 root 1.3 2 = door or wall to right,
35     4 = door or wall above
36     8 = door or wall below */
37 elmex 1.1 int surround_index = 0;
38 root 1.3
39     if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
40     surround_index += 1;
41     if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
42     surround_index += 2;
43     if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
44     surround_index += 4;
45     if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
46     surround_index += 8;
47 elmex 1.1 return surround_index;
48     }
49    
50 root 1.3 void
51 root 1.9 put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP)
52 root 1.3 {
53     int i, j;
54 root 1.5 maptile *vdoors;
55     maptile *hdoors;
56 root 1.10 char doorpath[1024];
57 root 1.3
58     if (!strcmp (doorstyle, "none"))
59     return;
60 root 1.8
61 root 1.3 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
62 root 1.8
63 root 1.3 if (vdoors)
64     hdoors = vdoors;
65     else
66     {
67     vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
68     if (!vdoors)
69     return;
70 root 1.13
71 root 1.3 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
72     hdoors = find_style (doorpath, 0, -1);
73 root 1.13 if (!hdoors)
74     return;
75 root 1.3 }
76 root 1.8
77 root 1.3 for (i = 0; i < RP->Xsize; i++)
78     for (j = 0; j < RP->Ysize; j++)
79     {
80     if (maze[i][j] == 'D')
81     {
82     int sindex;
83     object *this_door, *new_door;
84    
85     sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
86     if (sindex == 3)
87     this_door = pick_random_object (hdoors);
88     else
89     this_door = pick_random_object (vdoors);
90 root 1.8
91     if (!this_door)
92     abort ();
93    
94 root 1.3 new_door = arch_to_object (this_door->arch);
95 root 1.6 this_door->copy_to (new_door);
96 root 1.3 new_door->x = i;
97     new_door->y = j;
98     insert_ob_in_map (new_door, the_map, NULL, 0);
99     }
100     }
101 elmex 1.1 }
102 root 1.13