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elmex |
1.1 |
/* |
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root |
1.16 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
pippijn |
1.12 |
* |
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root |
1.17 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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root |
1.15 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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pippijn |
1.12 |
* |
8 |
root |
1.16 |
* Deliantra is free software: you can redistribute it and/or modify |
9 |
pippijn |
1.12 |
* it under the terms of the GNU General Public License as published by |
10 |
root |
1.15 |
* the Free Software Foundation, either version 3 of the License, or |
11 |
pippijn |
1.12 |
* (at your option) any later version. |
12 |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
root |
1.15 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
pippijn |
1.12 |
* GNU General Public License for more details. |
17 |
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* |
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* You should have received a copy of the GNU General Public License |
19 |
root |
1.15 |
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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root |
1.16 |
* The authors can be reached via e-mail to <support@deliantra.net> |
22 |
pippijn |
1.12 |
*/ |
23 |
elmex |
1.1 |
|
24 |
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#include <global.h> |
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#include <random_map.h> |
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#include <rproto.h> |
27 |
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28 |
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/* where are there adjacent doors or walls? */ |
29 |
root |
1.3 |
int |
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surround_check2 (char **layout, int i, int j, int Xsize, int Ysize) |
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{ |
32 |
elmex |
1.1 |
/* 1 = door or wall to left, |
33 |
root |
1.3 |
2 = door or wall to right, |
34 |
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4 = door or wall above |
35 |
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8 = door or wall below */ |
36 |
elmex |
1.1 |
int surround_index = 0; |
37 |
root |
1.3 |
|
38 |
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if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) |
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surround_index += 1; |
40 |
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if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) |
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surround_index += 2; |
42 |
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if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) |
43 |
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surround_index += 4; |
44 |
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if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#')) |
45 |
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surround_index += 8; |
46 |
elmex |
1.1 |
return surround_index; |
47 |
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} |
48 |
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49 |
root |
1.3 |
void |
50 |
root |
1.9 |
put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP) |
51 |
root |
1.3 |
{ |
52 |
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int i, j; |
53 |
root |
1.5 |
maptile *vdoors; |
54 |
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maptile *hdoors; |
55 |
root |
1.10 |
char doorpath[1024]; |
56 |
root |
1.3 |
|
57 |
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if (!strcmp (doorstyle, "none")) |
58 |
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return; |
59 |
root |
1.8 |
|
60 |
root |
1.3 |
vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
61 |
root |
1.8 |
|
62 |
root |
1.3 |
if (vdoors) |
63 |
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hdoors = vdoors; |
64 |
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else |
65 |
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{ |
66 |
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vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
67 |
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if (!vdoors) |
68 |
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return; |
69 |
root |
1.13 |
|
70 |
root |
1.3 |
sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
71 |
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hdoors = find_style (doorpath, 0, -1); |
72 |
root |
1.13 |
if (!hdoors) |
73 |
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return; |
74 |
root |
1.3 |
} |
75 |
root |
1.8 |
|
76 |
root |
1.3 |
for (i = 0; i < RP->Xsize; i++) |
77 |
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for (j = 0; j < RP->Ysize; j++) |
78 |
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{ |
79 |
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if (maze[i][j] == 'D') |
80 |
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{ |
81 |
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int sindex; |
82 |
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object *this_door, *new_door; |
83 |
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|
84 |
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sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
85 |
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if (sindex == 3) |
86 |
root |
1.14 |
this_door = hdoors->pick_random_object (); |
87 |
root |
1.3 |
else |
88 |
root |
1.14 |
this_door = vdoors->pick_random_object (); |
89 |
root |
1.8 |
|
90 |
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if (!this_door) |
91 |
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abort (); |
92 |
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93 |
root |
1.3 |
new_door = arch_to_object (this_door->arch); |
94 |
root |
1.6 |
this_door->copy_to (new_door); |
95 |
root |
1.3 |
new_door->x = i; |
96 |
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new_door->y = j; |
97 |
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insert_ob_in_map (new_door, the_map, NULL, 0); |
98 |
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} |
99 |
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} |
100 |
elmex |
1.1 |
} |
101 |
root |
1.13 |
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