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/cvs/deliantra/server/random_maps/door.C
Revision: 1.3
Committed: Sun Sep 10 16:06:37 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +58 -42 lines
Log Message:
indent

File Contents

# User Rev Content
1 root 1.3
2 elmex 1.1 /*
3     * static char *rcsid_door_c =
4 root 1.3 * "$Id: door.C,v 1.2 2006-08-29 08:01:36 root Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The authors can be reached via e-mail at crossfire-devel@real-time.com
28     */
29    
30     #include <global.h>
31     #include <random_map.h>
32     #include <rproto.h>
33    
34     /* where are there adjacent doors or walls? */
35 root 1.3 int
36     surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
37     {
38 elmex 1.1 /* 1 = door or wall to left,
39 root 1.3 2 = door or wall to right,
40     4 = door or wall above
41     8 = door or wall below */
42 elmex 1.1 int surround_index = 0;
43 root 1.3
44     if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
45     surround_index += 1;
46     if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
47     surround_index += 2;
48     if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
49     surround_index += 4;
50     if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
51     surround_index += 8;
52 elmex 1.1 return surround_index;
53     }
54    
55 root 1.3 void
56     put_doors (mapstruct *the_map, char **maze, const char *doorstyle, RMParms * RP)
57     {
58     int i, j;
59     mapstruct *vdoors;
60     mapstruct *hdoors;
61     char doorpath[128];
62    
63     if (!strcmp (doorstyle, "none"))
64     return;
65     vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
66     if (vdoors)
67     hdoors = vdoors;
68     else
69     {
70     vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
71     if (!vdoors)
72     return;
73     sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
74     hdoors = find_style (doorpath, 0, -1);
75     }
76     for (i = 0; i < RP->Xsize; i++)
77     for (j = 0; j < RP->Ysize; j++)
78     {
79     if (maze[i][j] == 'D')
80     {
81     int sindex;
82     object *this_door, *new_door;
83    
84     sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
85     if (sindex == 3)
86     this_door = pick_random_object (hdoors);
87     else
88     this_door = pick_random_object (vdoors);
89     new_door = arch_to_object (this_door->arch);
90     copy_object (this_door, new_door);
91     new_door->x = i;
92     new_door->y = j;
93     insert_ob_in_map (new_door, the_map, NULL, 0);
94     }
95     }
96 elmex 1.1 }