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elmex |
1.1 |
/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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root |
1.4 |
The authors can be reached via e-mail at <crossfire@schmorp.de> |
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elmex |
1.1 |
*/ |
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#include <global.h> |
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#include <random_map.h> |
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#include <rproto.h> |
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/* where are there adjacent doors or walls? */ |
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root |
1.3 |
int |
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surround_check2 (char **layout, int i, int j, int Xsize, int Ysize) |
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{ |
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elmex |
1.1 |
/* 1 = door or wall to left, |
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root |
1.3 |
2 = door or wall to right, |
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4 = door or wall above |
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8 = door or wall below */ |
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elmex |
1.1 |
int surround_index = 0; |
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root |
1.3 |
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if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) |
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surround_index += 1; |
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if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) |
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surround_index += 2; |
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if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) |
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surround_index += 4; |
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if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#')) |
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surround_index += 8; |
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elmex |
1.1 |
return surround_index; |
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} |
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root |
1.3 |
void |
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put_doors (mapstruct *the_map, char **maze, const char *doorstyle, RMParms * RP) |
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{ |
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int i, j; |
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mapstruct *vdoors; |
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mapstruct *hdoors; |
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char doorpath[128]; |
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if (!strcmp (doorstyle, "none")) |
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return; |
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vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
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if (vdoors) |
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hdoors = vdoors; |
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else |
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{ |
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vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
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if (!vdoors) |
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return; |
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sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
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hdoors = find_style (doorpath, 0, -1); |
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} |
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for (i = 0; i < RP->Xsize; i++) |
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for (j = 0; j < RP->Ysize; j++) |
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{ |
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if (maze[i][j] == 'D') |
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{ |
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int sindex; |
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object *this_door, *new_door; |
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sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
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if (sindex == 3) |
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this_door = pick_random_object (hdoors); |
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else |
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this_door = pick_random_object (vdoors); |
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new_door = arch_to_object (this_door->arch); |
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copy_object (this_door, new_door); |
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new_door->x = i; |
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new_door->y = j; |
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insert_ob_in_map (new_door, the_map, NULL, 0); |
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} |
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} |
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elmex |
1.1 |
} |