1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <random_map.h> |
26 | #include <rmg.h> |
27 | #include <rproto.h> |
27 | #include <rproto.h> |
28 | |
28 | |
29 | /* where are there adjacent doors or walls? */ |
29 | /* where are there adjacent doors or walls? */ |
30 | int |
30 | static int |
31 | surround_check2 (char **layout, int i, int j, int Xsize, int Ysize) |
31 | surround_check2 (layout &maze, int i, int j) |
32 | { |
32 | { |
33 | /* 1 = door or wall to left, |
33 | /* 1 = door or wall to left, |
34 | 2 = door or wall to right, |
34 | 2 = door or wall to right, |
35 | 4 = door or wall above |
35 | 4 = door or wall above |
36 | 8 = door or wall below */ |
36 | 8 = door or wall below */ |
37 | int surround_index = 0; |
37 | int surround_index = 0; |
38 | |
38 | |
39 | if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) surround_index |= 1; |
39 | if ((i > 0) && (maze[i - 1][j] == 'D' || maze[i - 1][j] == '#')) surround_index |= 1; |
40 | if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) surround_index |= 2; |
40 | if ((i < maze.w - 1) && (maze[i + 1][j] == 'D' || maze[i + 1][j] == '#')) surround_index |= 2; |
41 | if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) surround_index |= 4; |
41 | if ((j > 0) && (maze[i][j - 1] == 'D' || maze[i][j - 1] == '#')) surround_index |= 4; |
42 | if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' || layout[i][j + 1] == '#')) surround_index |= 8; |
42 | if ((j < maze.h - 1) && (maze[i][j + 1] == 'D' || maze[i][j + 1] == '#')) surround_index |= 8; |
43 | |
43 | |
44 | return surround_index; |
44 | return surround_index; |
45 | } |
45 | } |
46 | |
46 | |
47 | void |
47 | void |
48 | put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP) |
48 | put_doors (maptile *the_map, layout &maze, const char *doorstyle, random_map_params *RP) |
49 | { |
49 | { |
50 | int i, j; |
50 | int i, j; |
51 | maptile *vdoors; |
51 | maptile *vdoors; |
52 | maptile *hdoors; |
52 | maptile *hdoors; |
53 | char doorpath[1024]; |
53 | char doorpath[1024]; |
54 | |
54 | |
55 | if (!strcmp (doorstyle, "none")) |
55 | if (!strcmp (doorstyle, "none")) |
56 | return; |
56 | return; |
57 | |
57 | |
58 | vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
58 | vdoors = find_style ("/styles/doorstyles", doorstyle, RP->difficulty); |
59 | |
59 | |
60 | if (vdoors) |
60 | if (vdoors) |
61 | hdoors = vdoors; |
61 | hdoors = vdoors; |
62 | else |
62 | else |
63 | { |
63 | { |
64 | vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
64 | vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, RP->difficulty); |
65 | if (!vdoors) |
65 | if (!vdoors) |
66 | return; |
66 | return; |
67 | |
67 | |
68 | sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
68 | sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
69 | hdoors = find_style (doorpath, 0, -1); |
69 | hdoors = find_style (doorpath, 0, RP->difficulty); |
70 | if (!hdoors) |
70 | if (!hdoors) |
71 | return; |
71 | return; |
72 | } |
72 | } |
73 | |
73 | |
74 | for (i = 0; i < RP->Xsize; i++) |
74 | for (i = 0; i < RP->Xsize; i++) |
75 | for (j = 0; j < RP->Ysize; j++) |
75 | for (j = 0; j < RP->Ysize; j++) |
76 | { |
76 | { |
77 | if (maze[i][j] == 'D') |
77 | if (maze[i][j] == 'D') |
78 | { |
78 | { |
79 | int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
79 | int sindex = surround_check2 (maze, i, j); |
80 | |
80 | |
81 | object *this_door = (sindex == 3 ? hdoors : vdoors) |
81 | object *this_door = (sindex == 3 ? hdoors : vdoors) |
82 | ->pick_random_object (rmg_rndm); |
82 | ->pick_random_object (rmg_rndm); |
83 | |
83 | |
84 | the_map->insert (this_door->clone (), i, j, 0, 0); |
84 | the_map->insert (this_door->clone (), i, j, 0, 0); |