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2 | /* |
1 | /* |
3 | * static char *rcsid_door_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: door.C,v 1.3 2006/09/10 16:06:37 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify it under |
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9 | * the terms of the Affero GNU General Public License as published by the |
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10 | * Free Software Foundation, either version 3 of the License, or (at your |
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11 | * option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the Affero GNU General Public License |
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19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
5 | */ |
23 | */ |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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11 | Copyright (C) 1992 Frank Tore Johansen |
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12 | |
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13 | This program is free software; you can redistribute it and/or modify |
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14 | it under the terms of the GNU General Public License as published by |
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15 | the Free Software Foundation; either version 2 of the License, or |
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16 | (at your option) any later version. |
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17 | |
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18 | This program is distributed in the hope that it will be useful, |
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | GNU General Public License for more details. |
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22 | |
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23 | You should have received a copy of the GNU General Public License |
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24 | along with this program; if not, write to the Free Software |
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25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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26 | |
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27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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28 | */ |
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29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <random_map.h> |
26 | #include <random_map.h> |
32 | #include <rproto.h> |
27 | #include <rproto.h> |
33 | |
28 | |
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39 | 2 = door or wall to right, |
34 | 2 = door or wall to right, |
40 | 4 = door or wall above |
35 | 4 = door or wall above |
41 | 8 = door or wall below */ |
36 | 8 = door or wall below */ |
42 | int surround_index = 0; |
37 | int surround_index = 0; |
43 | |
38 | |
44 | if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) |
39 | if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) surround_index |= 1; |
45 | surround_index += 1; |
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46 | if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) |
40 | if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) surround_index |= 2; |
47 | surround_index += 2; |
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48 | if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) |
41 | if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) surround_index |= 4; |
49 | surround_index += 4; |
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50 | if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#')) |
42 | if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' || layout[i][j + 1] == '#')) surround_index |= 8; |
51 | surround_index += 8; |
43 | |
52 | return surround_index; |
44 | return surround_index; |
53 | } |
45 | } |
54 | |
46 | |
55 | void |
47 | void |
56 | put_doors (mapstruct *the_map, char **maze, const char *doorstyle, RMParms * RP) |
48 | put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP) |
57 | { |
49 | { |
58 | int i, j; |
50 | int i, j; |
59 | mapstruct *vdoors; |
51 | maptile *vdoors; |
60 | mapstruct *hdoors; |
52 | maptile *hdoors; |
61 | char doorpath[128]; |
53 | char doorpath[1024]; |
62 | |
54 | |
63 | if (!strcmp (doorstyle, "none")) |
55 | if (!strcmp (doorstyle, "none")) |
64 | return; |
56 | return; |
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57 | |
65 | vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
58 | vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
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59 | |
66 | if (vdoors) |
60 | if (vdoors) |
67 | hdoors = vdoors; |
61 | hdoors = vdoors; |
68 | else |
62 | else |
69 | { |
63 | { |
70 | vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
64 | vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
71 | if (!vdoors) |
65 | if (!vdoors) |
72 | return; |
66 | return; |
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67 | |
73 | sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
68 | sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
74 | hdoors = find_style (doorpath, 0, -1); |
69 | hdoors = find_style (doorpath, 0, -1); |
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70 | if (!hdoors) |
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71 | return; |
75 | } |
72 | } |
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73 | |
76 | for (i = 0; i < RP->Xsize; i++) |
74 | for (i = 0; i < RP->Xsize; i++) |
77 | for (j = 0; j < RP->Ysize; j++) |
75 | for (j = 0; j < RP->Ysize; j++) |
78 | { |
76 | { |
79 | if (maze[i][j] == 'D') |
77 | if (maze[i][j] == 'D') |
80 | { |
78 | { |
81 | int sindex; |
79 | int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
82 | object *this_door, *new_door; |
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83 | |
80 | |
84 | sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
81 | object *this_door = (sindex == 3 ? hdoors : vdoors) |
85 | if (sindex == 3) |
82 | ->pick_random_object (rmg_rndm); |
86 | this_door = pick_random_object (hdoors); |
83 | |
87 | else |
84 | the_map->insert (this_door->clone (), i, j, 0, 0); |
88 | this_door = pick_random_object (vdoors); |
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89 | new_door = arch_to_object (this_door->arch); |
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90 | copy_object (this_door, new_door); |
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91 | new_door->x = i; |
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92 | new_door->y = j; |
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93 | insert_ob_in_map (new_door, the_map, NULL, 0); |
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94 | } |
85 | } |
95 | } |
86 | } |
96 | } |
87 | } |
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88 | |