ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/door.C
(Generate patch)

Comparing deliantra/server/random_maps/door.C (file contents):
Revision 1.3 by root, Sun Sep 10 16:06:37 2006 UTC vs.
Revision 1.20 by root, Mon Oct 12 14:00:58 2009 UTC

1
2/* 1/*
3 * static char *rcsid_door_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: door.C,v 1.3 2006/09/10 16:06:37 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 23 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/
29 24
30#include <global.h> 25#include <global.h>
31#include <random_map.h> 26#include <random_map.h>
32#include <rproto.h> 27#include <rproto.h>
33 28
39 2 = door or wall to right, 34 2 = door or wall to right,
40 4 = door or wall above 35 4 = door or wall above
41 8 = door or wall below */ 36 8 = door or wall below */
42 int surround_index = 0; 37 int surround_index = 0;
43 38
44 if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) 39 if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) surround_index |= 1;
45 surround_index += 1;
46 if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) 40 if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) surround_index |= 2;
47 surround_index += 2;
48 if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) 41 if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) surround_index |= 4;
49 surround_index += 4;
50 if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#')) 42 if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' || layout[i][j + 1] == '#')) surround_index |= 8;
51 surround_index += 8; 43
52 return surround_index; 44 return surround_index;
53} 45}
54 46
55void 47void
56put_doors (mapstruct *the_map, char **maze, const char *doorstyle, RMParms * RP) 48put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP)
57{ 49{
58 int i, j; 50 int i, j;
59 mapstruct *vdoors; 51 maptile *vdoors;
60 mapstruct *hdoors; 52 maptile *hdoors;
61 char doorpath[128]; 53 char doorpath[1024];
62 54
63 if (!strcmp (doorstyle, "none")) 55 if (!strcmp (doorstyle, "none"))
64 return; 56 return;
57
65 vdoors = find_style ("/styles/doorstyles", doorstyle, -1); 58 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
59
66 if (vdoors) 60 if (vdoors)
67 hdoors = vdoors; 61 hdoors = vdoors;
68 else 62 else
69 { 63 {
70 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); 64 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
71 if (!vdoors) 65 if (!vdoors)
72 return; 66 return;
67
73 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); 68 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
74 hdoors = find_style (doorpath, 0, -1); 69 hdoors = find_style (doorpath, 0, -1);
70 if (!hdoors)
71 return;
75 } 72 }
73
76 for (i = 0; i < RP->Xsize; i++) 74 for (i = 0; i < RP->Xsize; i++)
77 for (j = 0; j < RP->Ysize; j++) 75 for (j = 0; j < RP->Ysize; j++)
78 { 76 {
79 if (maze[i][j] == 'D') 77 if (maze[i][j] == 'D')
80 { 78 {
81 int sindex; 79 int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
82 object *this_door, *new_door;
83 80
84 sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); 81 object *this_door = (sindex == 3 ? hdoors : vdoors)
85 if (sindex == 3) 82 ->pick_random_object (rmg_rndm);
86 this_door = pick_random_object (hdoors); 83
87 else 84 the_map->insert (this_door->clone (), i, j, 0, 0);
88 this_door = pick_random_object (vdoors);
89 new_door = arch_to_object (this_door->arch);
90 copy_object (this_door, new_door);
91 new_door->x = i;
92 new_door->y = j;
93 insert_ob_in_map (new_door, the_map, NULL, 0);
94 } 85 }
95 } 86 }
96} 87}
88

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines