--- deliantra/server/random_maps/door.C 2006/09/10 16:06:37 1.3
+++ deliantra/server/random_maps/door.C 2009/10/12 14:00:58 1.20
@@ -1,32 +1,27 @@
-
/*
- * static char *rcsid_door_c =
- * "$Id: door.C,v 1.3 2006/09/10 16:06:37 root Exp $";
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
*/
-/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- Copyright (C) 1992 Frank Tore Johansen
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The authors can be reached via e-mail at crossfire-devel@real-time.com
-*/
-
#include
#include
#include
@@ -41,28 +36,27 @@
8 = door or wall below */
int surround_index = 0;
- if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
- surround_index += 1;
- if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
- surround_index += 2;
- if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
- surround_index += 4;
- if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
- surround_index += 8;
+ if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) surround_index |= 1;
+ if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) surround_index |= 2;
+ if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) surround_index |= 4;
+ if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' || layout[i][j + 1] == '#')) surround_index |= 8;
+
return surround_index;
}
void
-put_doors (mapstruct *the_map, char **maze, const char *doorstyle, RMParms * RP)
+put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP)
{
int i, j;
- mapstruct *vdoors;
- mapstruct *hdoors;
- char doorpath[128];
+ maptile *vdoors;
+ maptile *hdoors;
+ char doorpath[1024];
if (!strcmp (doorstyle, "none"))
return;
+
vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
+
if (vdoors)
hdoors = vdoors;
else
@@ -70,27 +64,25 @@
vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
if (!vdoors)
return;
+
sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
hdoors = find_style (doorpath, 0, -1);
+ if (!hdoors)
+ return;
}
+
for (i = 0; i < RP->Xsize; i++)
for (j = 0; j < RP->Ysize; j++)
{
if (maze[i][j] == 'D')
{
- int sindex;
- object *this_door, *new_door;
+ int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
+
+ object *this_door = (sindex == 3 ? hdoors : vdoors)
+ ->pick_random_object (rmg_rndm);
- sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
- if (sindex == 3)
- this_door = pick_random_object (hdoors);
- else
- this_door = pick_random_object (vdoors);
- new_door = arch_to_object (this_door->arch);
- copy_object (this_door, new_door);
- new_door->x = i;
- new_door->y = j;
- insert_ob_in_map (new_door, the_map, NULL, 0);
+ the_map->insert (this_door->clone (), i, j, 0, 0);
}
}
}
+