--- deliantra/server/random_maps/door.C 2006/09/10 16:06:37 1.3 +++ deliantra/server/random_maps/door.C 2009/10/12 14:00:58 1.20 @@ -1,32 +1,27 @@ - /* - * static char *rcsid_door_c = - * "$Id: door.C,v 1.3 2006/09/10 16:06:37 root Exp $"; + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ -/* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire-devel@real-time.com -*/ - #include #include #include @@ -41,28 +36,27 @@ 8 = door or wall below */ int surround_index = 0; - if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) - surround_index += 1; - if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) - surround_index += 2; - if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) - surround_index += 4; - if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#')) - surround_index += 8; + if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) surround_index |= 1; + if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) surround_index |= 2; + if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) surround_index |= 4; + if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' || layout[i][j + 1] == '#')) surround_index |= 8; + return surround_index; } void -put_doors (mapstruct *the_map, char **maze, const char *doorstyle, RMParms * RP) +put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP) { int i, j; - mapstruct *vdoors; - mapstruct *hdoors; - char doorpath[128]; + maptile *vdoors; + maptile *hdoors; + char doorpath[1024]; if (!strcmp (doorstyle, "none")) return; + vdoors = find_style ("/styles/doorstyles", doorstyle, -1); + if (vdoors) hdoors = vdoors; else @@ -70,27 +64,25 @@ vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); if (!vdoors) return; + sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); hdoors = find_style (doorpath, 0, -1); + if (!hdoors) + return; } + for (i = 0; i < RP->Xsize; i++) for (j = 0; j < RP->Ysize; j++) { if (maze[i][j] == 'D') { - int sindex; - object *this_door, *new_door; + int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); + + object *this_door = (sindex == 3 ? hdoors : vdoors) + ->pick_random_object (rmg_rndm); - sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); - if (sindex == 3) - this_door = pick_random_object (hdoors); - else - this_door = pick_random_object (vdoors); - new_door = arch_to_object (this_door->arch); - copy_object (this_door, new_door); - new_door->x = i; - new_door->y = j; - insert_ob_in_map (new_door, the_map, NULL, 0); + the_map->insert (this_door->clone (), i, j, 0, 0); } } } +