1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
4 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <random_map.h> |
26 | #include <random_map.h> |
27 | #include <rproto.h> |
27 | #include <rproto.h> |
28 | |
28 | |
… | |
… | |
51 | put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP) |
51 | put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP) |
52 | { |
52 | { |
53 | int i, j; |
53 | int i, j; |
54 | maptile *vdoors; |
54 | maptile *vdoors; |
55 | maptile *hdoors; |
55 | maptile *hdoors; |
56 | char doorpath[128]; |
56 | char doorpath[1024]; |
57 | |
57 | |
58 | if (!strcmp (doorstyle, "none")) |
58 | if (!strcmp (doorstyle, "none")) |
59 | return; |
59 | return; |
60 | |
60 | |
61 | vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
61 | vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
… | |
… | |
65 | else |
65 | else |
66 | { |
66 | { |
67 | vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
67 | vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
68 | if (!vdoors) |
68 | if (!vdoors) |
69 | return; |
69 | return; |
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70 | |
70 | sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
71 | sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
71 | hdoors = find_style (doorpath, 0, -1); |
72 | hdoors = find_style (doorpath, 0, -1); |
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73 | if (!hdoors) |
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74 | return; |
72 | } |
75 | } |
73 | |
76 | |
74 | for (i = 0; i < RP->Xsize; i++) |
77 | for (i = 0; i < RP->Xsize; i++) |
75 | for (j = 0; j < RP->Ysize; j++) |
78 | for (j = 0; j < RP->Ysize; j++) |
76 | { |
79 | { |
… | |
… | |
79 | int sindex; |
82 | int sindex; |
80 | object *this_door, *new_door; |
83 | object *this_door, *new_door; |
81 | |
84 | |
82 | sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
85 | sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
83 | if (sindex == 3) |
86 | if (sindex == 3) |
84 | this_door = pick_random_object (hdoors); |
87 | this_door = hdoors->pick_random_object (); |
85 | else |
88 | else |
86 | this_door = pick_random_object (vdoors); |
89 | this_door = vdoors->pick_random_object (); |
87 | |
90 | |
88 | if (!this_door) |
91 | if (!this_door) |
89 | abort (); |
92 | abort (); |
90 | |
93 | |
91 | new_door = arch_to_object (this_door->arch); |
94 | new_door = arch_to_object (this_door->arch); |
… | |
… | |
94 | new_door->y = j; |
97 | new_door->y = j; |
95 | insert_ob_in_map (new_door, the_map, NULL, 0); |
98 | insert_ob_in_map (new_door, the_map, NULL, 0); |
96 | } |
99 | } |
97 | } |
100 | } |
98 | } |
101 | } |
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102 | |