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1 | |
1 | /* |
2 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
3 | |
4 | |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
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… | |
45 | surround_index += 8; |
46 | surround_index += 8; |
46 | return surround_index; |
47 | return surround_index; |
47 | } |
48 | } |
48 | |
49 | |
49 | void |
50 | void |
50 | put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params * RP) |
51 | put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP) |
51 | { |
52 | { |
52 | int i, j; |
53 | int i, j; |
53 | maptile *vdoors; |
54 | maptile *vdoors; |
54 | maptile *hdoors; |
55 | maptile *hdoors; |
55 | char doorpath[128]; |
56 | char doorpath[1024]; |
56 | |
57 | |
57 | if (!strcmp (doorstyle, "none")) |
58 | if (!strcmp (doorstyle, "none")) |
58 | return; |
59 | return; |
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60 | |
59 | vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
61 | vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
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62 | |
60 | if (vdoors) |
63 | if (vdoors) |
61 | hdoors = vdoors; |
64 | hdoors = vdoors; |
62 | else |
65 | else |
63 | { |
66 | { |
64 | vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
67 | vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
65 | if (!vdoors) |
68 | if (!vdoors) |
66 | return; |
69 | return; |
67 | sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
70 | sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
68 | hdoors = find_style (doorpath, 0, -1); |
71 | hdoors = find_style (doorpath, 0, -1); |
69 | } |
72 | } |
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73 | |
70 | for (i = 0; i < RP->Xsize; i++) |
74 | for (i = 0; i < RP->Xsize; i++) |
71 | for (j = 0; j < RP->Ysize; j++) |
75 | for (j = 0; j < RP->Ysize; j++) |
72 | { |
76 | { |
73 | if (maze[i][j] == 'D') |
77 | if (maze[i][j] == 'D') |
74 | { |
78 | { |
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78 | sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
82 | sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
79 | if (sindex == 3) |
83 | if (sindex == 3) |
80 | this_door = pick_random_object (hdoors); |
84 | this_door = pick_random_object (hdoors); |
81 | else |
85 | else |
82 | this_door = pick_random_object (vdoors); |
86 | this_door = pick_random_object (vdoors); |
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87 | |
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88 | if (!this_door) |
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89 | abort (); |
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90 | |
83 | new_door = arch_to_object (this_door->arch); |
91 | new_door = arch_to_object (this_door->arch); |
84 | this_door->copy_to (new_door); |
92 | this_door->copy_to (new_door); |
85 | new_door->x = i; |
93 | new_door->x = i; |
86 | new_door->y = j; |
94 | new_door->y = j; |
87 | insert_ob_in_map (new_door, the_map, NULL, 0); |
95 | insert_ob_in_map (new_door, the_map, NULL, 0); |