1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <random_map.h> |
26 | #include <random_map.h> |
26 | #include <rproto.h> |
27 | #include <rproto.h> |
27 | |
28 | |
… | |
… | |
45 | surround_index += 8; |
46 | surround_index += 8; |
46 | return surround_index; |
47 | return surround_index; |
47 | } |
48 | } |
48 | |
49 | |
49 | void |
50 | void |
50 | put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params * RP) |
51 | put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP) |
51 | { |
52 | { |
52 | int i, j; |
53 | int i, j; |
53 | maptile *vdoors; |
54 | maptile *vdoors; |
54 | maptile *hdoors; |
55 | maptile *hdoors; |
55 | char doorpath[128]; |
56 | char doorpath[1024]; |
56 | |
57 | |
57 | if (!strcmp (doorstyle, "none")) |
58 | if (!strcmp (doorstyle, "none")) |
58 | return; |
59 | return; |
|
|
60 | |
59 | vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
61 | vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
|
|
62 | |
60 | if (vdoors) |
63 | if (vdoors) |
61 | hdoors = vdoors; |
64 | hdoors = vdoors; |
62 | else |
65 | else |
63 | { |
66 | { |
64 | vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
67 | vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
65 | if (!vdoors) |
68 | if (!vdoors) |
66 | return; |
69 | return; |
|
|
70 | |
67 | sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
71 | sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
68 | hdoors = find_style (doorpath, 0, -1); |
72 | hdoors = find_style (doorpath, 0, -1); |
|
|
73 | if (!hdoors) |
|
|
74 | return; |
69 | } |
75 | } |
|
|
76 | |
70 | for (i = 0; i < RP->Xsize; i++) |
77 | for (i = 0; i < RP->Xsize; i++) |
71 | for (j = 0; j < RP->Ysize; j++) |
78 | for (j = 0; j < RP->Ysize; j++) |
72 | { |
79 | { |
73 | if (maze[i][j] == 'D') |
80 | if (maze[i][j] == 'D') |
74 | { |
81 | { |
75 | int sindex; |
82 | int sindex; |
76 | object *this_door, *new_door; |
83 | object *this_door, *new_door; |
77 | |
84 | |
78 | sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
85 | sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
79 | if (sindex == 3) |
86 | if (sindex == 3) |
80 | this_door = pick_random_object (hdoors); |
87 | this_door = hdoors->pick_random_object (); |
81 | else |
88 | else |
82 | this_door = pick_random_object (vdoors); |
89 | this_door = vdoors->pick_random_object (); |
|
|
90 | |
|
|
91 | if (!this_door) |
|
|
92 | abort (); |
|
|
93 | |
83 | new_door = arch_to_object (this_door->arch); |
94 | new_door = arch_to_object (this_door->arch); |
84 | this_door->copy_to (new_door); |
95 | this_door->copy_to (new_door); |
85 | new_door->x = i; |
96 | new_door->x = i; |
86 | new_door->y = j; |
97 | new_door->y = j; |
87 | insert_ob_in_map (new_door, the_map, NULL, 0); |
98 | insert_ob_in_map (new_door, the_map, NULL, 0); |
88 | } |
99 | } |
89 | } |
100 | } |
90 | } |
101 | } |
|
|
102 | |