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Comparing deliantra/server/random_maps/door.C (file contents):
Revision 1.15 by root, Sun Jul 1 05:00:19 2007 UTC vs.
Revision 1.18 by root, Fri May 2 21:01:53 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <random_map.h> 25#include <random_map.h>
26#include <rproto.h> 26#include <rproto.h>
76 for (i = 0; i < RP->Xsize; i++) 76 for (i = 0; i < RP->Xsize; i++)
77 for (j = 0; j < RP->Ysize; j++) 77 for (j = 0; j < RP->Ysize; j++)
78 { 78 {
79 if (maze[i][j] == 'D') 79 if (maze[i][j] == 'D')
80 { 80 {
81 int sindex; 81 int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
82 object *this_door, *new_door;
83 82
84 sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); 83 object *this_door = (sindex == 3 ? hdoors : vdoors)
85 if (sindex == 3) 84 ->pick_random_object ();
86 this_door = hdoors->pick_random_object ();
87 else
88 this_door = vdoors->pick_random_object ();
89 85
90 if (!this_door) 86 if (!this_door)//TODO not necessary?
91 abort (); 87 abort ();
92 88
93 new_door = arch_to_object (this_door->arch); 89 object *new_door = this_door->clone ();
94 this_door->copy_to (new_door);
95 new_door->x = i; 90 new_door->x = i;
96 new_door->y = j; 91 new_door->y = j;
97 insert_ob_in_map (new_door, the_map, NULL, 0); 92 insert_ob_in_map (new_door, the_map, NULL, 0);
98 } 93 }
99 } 94 }

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