1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <random_map.h> |
25 | #include <random_map.h> |
26 | #include <rproto.h> |
26 | #include <rproto.h> |
… | |
… | |
76 | for (i = 0; i < RP->Xsize; i++) |
76 | for (i = 0; i < RP->Xsize; i++) |
77 | for (j = 0; j < RP->Ysize; j++) |
77 | for (j = 0; j < RP->Ysize; j++) |
78 | { |
78 | { |
79 | if (maze[i][j] == 'D') |
79 | if (maze[i][j] == 'D') |
80 | { |
80 | { |
81 | int sindex; |
81 | int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
82 | object *this_door, *new_door; |
|
|
83 | |
82 | |
84 | sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
83 | object *this_door = (sindex == 3 ? hdoors : vdoors) |
85 | if (sindex == 3) |
84 | ->pick_random_object (); |
86 | this_door = hdoors->pick_random_object (); |
|
|
87 | else |
|
|
88 | this_door = vdoors->pick_random_object (); |
|
|
89 | |
85 | |
90 | if (!this_door) |
86 | if (!this_door)//TODO not necessary? |
91 | abort (); |
87 | abort (); |
92 | |
88 | |
93 | new_door = arch_to_object (this_door->arch); |
89 | object *new_door = this_door->clone (); |
94 | this_door->copy_to (new_door); |
|
|
95 | new_door->x = i; |
90 | new_door->x = i; |
96 | new_door->y = j; |
91 | new_door->y = j; |
97 | insert_ob_in_map (new_door, the_map, NULL, 0); |
92 | insert_ob_in_map (new_door, the_map, NULL, 0); |
98 | } |
93 | } |
99 | } |
94 | } |