1 | /* |
1 | /* |
2 | * static char *rcsid_door_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: door.C,v 1.1 2006/08/13 17:16:03 elmex Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
22 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
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28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #include <random_map.h> |
25 | #include <random_map.h> |
31 | #include <rproto.h> |
26 | #include <rproto.h> |
32 | |
27 | |
33 | /* where are there adjacent doors or walls? */ |
28 | /* where are there adjacent doors or walls? */ |
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29 | int |
34 | int surround_check2(char **layout,int i,int j,int Xsize, int Ysize){ |
30 | surround_check2 (char **layout, int i, int j, int Xsize, int Ysize) |
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31 | { |
35 | /* 1 = door or wall to left, |
32 | /* 1 = door or wall to left, |
36 | 2 = door or wall to right, |
33 | 2 = door or wall to right, |
37 | 4 = door or wall above |
34 | 4 = door or wall above |
38 | 8 = door or wall below */ |
35 | 8 = door or wall below */ |
39 | int surround_index = 0; |
36 | int surround_index = 0; |
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37 | |
40 | if((i > 0) && (layout[i-1][j]=='D'||layout[i-1][j]=='#')) surround_index +=1; |
38 | if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) |
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39 | surround_index += 1; |
41 | if((i < Xsize-1) && (layout[i+1][j]=='D'||layout[i+1][j]=='#')) surround_index +=2; |
40 | if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) |
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41 | surround_index += 2; |
42 | if((j > 0) && (layout[i][j-1]=='D'||layout[i][j-1]=='#')) surround_index +=4; |
42 | if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) |
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43 | surround_index += 4; |
43 | if((j < Ysize-1) && (layout[i][j+1]=='D'&&layout[i][j+1]=='#')) surround_index +=8; |
44 | if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#')) |
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45 | surround_index += 8; |
44 | return surround_index; |
46 | return surround_index; |
45 | } |
47 | } |
46 | |
48 | |
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49 | void |
47 | void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP) { |
50 | put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP) |
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51 | { |
48 | int i,j; |
52 | int i, j; |
49 | mapstruct *vdoors; |
53 | maptile *vdoors; |
50 | mapstruct *hdoors; |
54 | maptile *hdoors; |
51 | char doorpath[128]; |
55 | char doorpath[1024]; |
52 | |
56 | |
53 | if(!strcmp(doorstyle,"none")) return; |
57 | if (!strcmp (doorstyle, "none")) |
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58 | return; |
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59 | |
54 | vdoors=find_style("/styles/doorstyles", doorstyle, -1); |
60 | vdoors = find_style ("/styles/doorstyles", doorstyle, -1); |
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61 | |
55 | if(vdoors) |
62 | if (vdoors) |
56 | hdoors=vdoors; |
63 | hdoors = vdoors; |
57 | else{ |
64 | else |
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65 | { |
58 | vdoors = find_style("/styles/doorstyles/vdoors", doorstyle, -1); |
66 | vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1); |
59 | if(!vdoors) return; |
67 | if (!vdoors) |
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68 | return; |
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69 | |
60 | sprintf(doorpath,"/styles/doorstyles/hdoors%s", strrchr(vdoors->path, '/')); |
70 | sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
61 | hdoors = find_style(doorpath, 0, -1); |
71 | hdoors = find_style (doorpath, 0, -1); |
62 | } |
72 | if (!hdoors) |
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73 | return; |
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74 | } |
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75 | |
63 | for(i=0; i<RP->Xsize; i++) |
76 | for (i = 0; i < RP->Xsize; i++) |
64 | for(j=0; j<RP->Ysize; j++) { |
77 | for (j = 0; j < RP->Ysize; j++) |
65 | if(maze[i][j]=='D') { |
78 | { |
66 | int sindex; |
79 | if (maze[i][j] == 'D') |
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80 | { |
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81 | int sindex; |
67 | object *this_door, *new_door; |
82 | object *this_door, *new_door; |
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83 | |
68 | sindex = surround_check2(maze, i, j, RP->Xsize, RP->Ysize); |
84 | sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
69 | if(sindex==3) |
85 | if (sindex == 3) |
70 | this_door=pick_random_object(hdoors); |
86 | this_door = hdoors->pick_random_object (); |
71 | else |
87 | else |
72 | this_door=pick_random_object(vdoors); |
88 | this_door = vdoors->pick_random_object (); |
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89 | |
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90 | if (!this_door) |
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91 | abort (); |
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92 | |
73 | new_door = arch_to_object(this_door->arch); |
93 | new_door = arch_to_object (this_door->arch); |
74 | copy_object(this_door, new_door); |
94 | this_door->copy_to (new_door); |
75 | new_door->x = i; |
95 | new_door->x = i; |
76 | new_door->y = j; |
96 | new_door->y = j; |
77 | insert_ob_in_map(new_door, the_map, NULL, 0); |
97 | insert_ob_in_map (new_door, the_map, NULL, 0); |
78 | } |
98 | } |
79 | } |
99 | } |
80 | } |
100 | } |
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101 | |