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Comparing deliantra/server/random_maps/door.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:03 2006 UTC vs.
Revision 1.17 by root, Fri Apr 11 21:09:53 2008 UTC

1/* 1/*
2 * static char *rcsid_door_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: door.C,v 1.1 2006/08/13 17:16:03 elmex Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 22 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 23
29#include <global.h> 24#include <global.h>
30#include <random_map.h> 25#include <random_map.h>
31#include <rproto.h> 26#include <rproto.h>
32 27
33/* where are there adjacent doors or walls? */ 28/* where are there adjacent doors or walls? */
29int
34int surround_check2(char **layout,int i,int j,int Xsize, int Ysize){ 30surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
31{
35 /* 1 = door or wall to left, 32 /* 1 = door or wall to left,
36 2 = door or wall to right, 33 2 = door or wall to right,
37 4 = door or wall above 34 4 = door or wall above
38 8 = door or wall below */ 35 8 = door or wall below */
39 int surround_index = 0; 36 int surround_index = 0;
37
40 if((i > 0) && (layout[i-1][j]=='D'||layout[i-1][j]=='#')) surround_index +=1; 38 if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
39 surround_index += 1;
41 if((i < Xsize-1) && (layout[i+1][j]=='D'||layout[i+1][j]=='#')) surround_index +=2; 40 if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
41 surround_index += 2;
42 if((j > 0) && (layout[i][j-1]=='D'||layout[i][j-1]=='#')) surround_index +=4; 42 if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
43 surround_index += 4;
43 if((j < Ysize-1) && (layout[i][j+1]=='D'&&layout[i][j+1]=='#')) surround_index +=8; 44 if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
45 surround_index += 8;
44 return surround_index; 46 return surround_index;
45} 47}
46 48
49void
47void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP) { 50put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP)
51{
48 int i,j; 52 int i, j;
49 mapstruct *vdoors; 53 maptile *vdoors;
50 mapstruct *hdoors; 54 maptile *hdoors;
51 char doorpath[128]; 55 char doorpath[1024];
52 56
53 if(!strcmp(doorstyle,"none")) return; 57 if (!strcmp (doorstyle, "none"))
58 return;
59
54 vdoors=find_style("/styles/doorstyles", doorstyle, -1); 60 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
61
55 if(vdoors) 62 if (vdoors)
56 hdoors=vdoors; 63 hdoors = vdoors;
57 else{ 64 else
65 {
58 vdoors = find_style("/styles/doorstyles/vdoors", doorstyle, -1); 66 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
59 if(!vdoors) return; 67 if (!vdoors)
68 return;
69
60 sprintf(doorpath,"/styles/doorstyles/hdoors%s", strrchr(vdoors->path, '/')); 70 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
61 hdoors = find_style(doorpath, 0, -1); 71 hdoors = find_style (doorpath, 0, -1);
62 } 72 if (!hdoors)
73 return;
74 }
75
63 for(i=0; i<RP->Xsize; i++) 76 for (i = 0; i < RP->Xsize; i++)
64 for(j=0; j<RP->Ysize; j++) { 77 for (j = 0; j < RP->Ysize; j++)
65 if(maze[i][j]=='D') { 78 {
66 int sindex; 79 if (maze[i][j] == 'D')
80 {
81 int sindex;
67 object *this_door, *new_door; 82 object *this_door, *new_door;
83
68 sindex = surround_check2(maze, i, j, RP->Xsize, RP->Ysize); 84 sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
69 if(sindex==3) 85 if (sindex == 3)
70 this_door=pick_random_object(hdoors); 86 this_door = hdoors->pick_random_object ();
71 else 87 else
72 this_door=pick_random_object(vdoors); 88 this_door = vdoors->pick_random_object ();
89
90 if (!this_door)
91 abort ();
92
73 new_door = arch_to_object(this_door->arch); 93 new_door = arch_to_object (this_door->arch);
74 copy_object(this_door, new_door); 94 this_door->copy_to (new_door);
75 new_door->x = i; 95 new_door->x = i;
76 new_door->y = j; 96 new_door->y = j;
77 insert_ob_in_map(new_door, the_map, NULL, 0); 97 insert_ob_in_map (new_door, the_map, NULL, 0);
78 } 98 }
79 } 99 }
80} 100}
101

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