ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/door.C
Revision: 1.19
Committed: Sun May 4 14:12:37 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_78, rel-2_61
Changes since 1.18: +7 -16 lines
Log Message:
lotsa

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.12 *
4 root 1.17 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.15 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.12 *
8 root 1.16 * Deliantra is free software: you can redistribute it and/or modify
9 pippijn 1.12 * it under the terms of the GNU General Public License as published by
10 root 1.15 * the Free Software Foundation, either version 3 of the License, or
11 pippijn 1.12 * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 pippijn 1.12 * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19 root 1.15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20     *
21 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.12 */
23 elmex 1.1
24     #include <global.h>
25     #include <random_map.h>
26     #include <rproto.h>
27    
28     /* where are there adjacent doors or walls? */
29 root 1.3 int
30     surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
31     {
32 elmex 1.1 /* 1 = door or wall to left,
33 root 1.3 2 = door or wall to right,
34     4 = door or wall above
35     8 = door or wall below */
36 elmex 1.1 int surround_index = 0;
37 root 1.3
38 root 1.19 if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) surround_index |= 1;
39     if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) surround_index |= 2;
40     if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) surround_index |= 4;
41     if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' || layout[i][j + 1] == '#')) surround_index |= 8;
42    
43 elmex 1.1 return surround_index;
44     }
45    
46 root 1.3 void
47 root 1.9 put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP)
48 root 1.3 {
49     int i, j;
50 root 1.5 maptile *vdoors;
51     maptile *hdoors;
52 root 1.10 char doorpath[1024];
53 root 1.3
54     if (!strcmp (doorstyle, "none"))
55     return;
56 root 1.8
57 root 1.3 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
58 root 1.8
59 root 1.3 if (vdoors)
60     hdoors = vdoors;
61     else
62     {
63     vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
64     if (!vdoors)
65     return;
66 root 1.13
67 root 1.3 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
68     hdoors = find_style (doorpath, 0, -1);
69 root 1.13 if (!hdoors)
70     return;
71 root 1.3 }
72 root 1.8
73 root 1.3 for (i = 0; i < RP->Xsize; i++)
74     for (j = 0; j < RP->Ysize; j++)
75     {
76     if (maze[i][j] == 'D')
77     {
78 root 1.18 int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
79 root 1.3
80 root 1.18 object *this_door = (sindex == 3 ? hdoors : vdoors)
81 root 1.19 ->pick_random_object (rmg_rndm);
82 root 1.8
83 root 1.19 the_map->insert (this_door->clone (), i, j, 0, 0);
84 root 1.3 }
85     }
86 elmex 1.1 }
87 root 1.13