ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/door.C
Revision: 1.3
Committed: Sun Sep 10 16:06:37 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +58 -42 lines
Log Message:
indent

File Contents

# Content
1
2 /*
3 * static char *rcsid_door_c =
4 * "$Id: door.C,v 1.2 2006-08-29 08:01:36 root Exp $";
5 */
6
7 /*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28 */
29
30 #include <global.h>
31 #include <random_map.h>
32 #include <rproto.h>
33
34 /* where are there adjacent doors or walls? */
35 int
36 surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
37 {
38 /* 1 = door or wall to left,
39 2 = door or wall to right,
40 4 = door or wall above
41 8 = door or wall below */
42 int surround_index = 0;
43
44 if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
45 surround_index += 1;
46 if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
47 surround_index += 2;
48 if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
49 surround_index += 4;
50 if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
51 surround_index += 8;
52 return surround_index;
53 }
54
55 void
56 put_doors (mapstruct *the_map, char **maze, const char *doorstyle, RMParms * RP)
57 {
58 int i, j;
59 mapstruct *vdoors;
60 mapstruct *hdoors;
61 char doorpath[128];
62
63 if (!strcmp (doorstyle, "none"))
64 return;
65 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
66 if (vdoors)
67 hdoors = vdoors;
68 else
69 {
70 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
71 if (!vdoors)
72 return;
73 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
74 hdoors = find_style (doorpath, 0, -1);
75 }
76 for (i = 0; i < RP->Xsize; i++)
77 for (j = 0; j < RP->Ysize; j++)
78 {
79 if (maze[i][j] == 'D')
80 {
81 int sindex;
82 object *this_door, *new_door;
83
84 sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
85 if (sindex == 3)
86 this_door = pick_random_object (hdoors);
87 else
88 this_door = pick_random_object (vdoors);
89 new_door = arch_to_object (this_door->arch);
90 copy_object (this_door, new_door);
91 new_door->x = i;
92 new_door->y = j;
93 insert_ob_in_map (new_door, the_map, NULL, 0);
94 }
95 }
96 }