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/cvs/deliantra/server/random_maps/door.C
Revision: 1.19
Committed: Sun May 4 14:12:37 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_78, rel-2_61
Changes since 1.18: +7 -16 lines
Log Message:
lotsa

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include <global.h>
25 #include <random_map.h>
26 #include <rproto.h>
27
28 /* where are there adjacent doors or walls? */
29 int
30 surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
31 {
32 /* 1 = door or wall to left,
33 2 = door or wall to right,
34 4 = door or wall above
35 8 = door or wall below */
36 int surround_index = 0;
37
38 if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) surround_index |= 1;
39 if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) surround_index |= 2;
40 if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) surround_index |= 4;
41 if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' || layout[i][j + 1] == '#')) surround_index |= 8;
42
43 return surround_index;
44 }
45
46 void
47 put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP)
48 {
49 int i, j;
50 maptile *vdoors;
51 maptile *hdoors;
52 char doorpath[1024];
53
54 if (!strcmp (doorstyle, "none"))
55 return;
56
57 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
58
59 if (vdoors)
60 hdoors = vdoors;
61 else
62 {
63 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
64 if (!vdoors)
65 return;
66
67 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
68 hdoors = find_style (doorpath, 0, -1);
69 if (!hdoors)
70 return;
71 }
72
73 for (i = 0; i < RP->Xsize; i++)
74 for (j = 0; j < RP->Ysize; j++)
75 {
76 if (maze[i][j] == 'D')
77 {
78 int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
79
80 object *this_door = (sindex == 3 ? hdoors : vdoors)
81 ->pick_random_object (rmg_rndm);
82
83 the_map->insert (this_door->clone (), i, j, 0, 0);
84 }
85 }
86 }
87