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/cvs/deliantra/server/random_maps/door.C
Revision: 1.14
Committed: Sat Feb 17 23:32:11 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0, rel-2_1
Changes since 1.13: +2 -2 lines
Log Message:
- prepare find_style_map rewrite
- move pick_random_object to maptile::
- make pick_random_object fair overe the numbe rof monsters and
  no longer prefer big monsters.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <rproto.h>
28
29 /* where are there adjacent doors or walls? */
30 int
31 surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
32 {
33 /* 1 = door or wall to left,
34 2 = door or wall to right,
35 4 = door or wall above
36 8 = door or wall below */
37 int surround_index = 0;
38
39 if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
40 surround_index += 1;
41 if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
42 surround_index += 2;
43 if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
44 surround_index += 4;
45 if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
46 surround_index += 8;
47 return surround_index;
48 }
49
50 void
51 put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP)
52 {
53 int i, j;
54 maptile *vdoors;
55 maptile *hdoors;
56 char doorpath[1024];
57
58 if (!strcmp (doorstyle, "none"))
59 return;
60
61 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
62
63 if (vdoors)
64 hdoors = vdoors;
65 else
66 {
67 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
68 if (!vdoors)
69 return;
70
71 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
72 hdoors = find_style (doorpath, 0, -1);
73 if (!hdoors)
74 return;
75 }
76
77 for (i = 0; i < RP->Xsize; i++)
78 for (j = 0; j < RP->Ysize; j++)
79 {
80 if (maze[i][j] == 'D')
81 {
82 int sindex;
83 object *this_door, *new_door;
84
85 sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
86 if (sindex == 3)
87 this_door = hdoors->pick_random_object ();
88 else
89 this_door = vdoors->pick_random_object ();
90
91 if (!this_door)
92 abort ();
93
94 new_door = arch_to_object (this_door->arch);
95 this_door->copy_to (new_door);
96 new_door->x = i;
97 new_door->y = j;
98 insert_ob_in_map (new_door, the_map, NULL, 0);
99 }
100 }
101 }
102