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/cvs/deliantra/server/random_maps/door.C
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Comparing deliantra/server/random_maps/door.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:03 2006 UTC vs.
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC

1/* 1/*
2 * static char *rcsid_door_c = 2 * static char *rcsid_door_c =
3 * "$Id: door.C,v 1.1 2006/08/13 17:16:03 elmex Exp $"; 3 * "$Id: door.C,v 1.2 2006/08/29 08:01:36 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
31#include <rproto.h> 31#include <rproto.h>
32 32
33/* where are there adjacent doors or walls? */ 33/* where are there adjacent doors or walls? */
34int surround_check2(char **layout,int i,int j,int Xsize, int Ysize){ 34int surround_check2(char **layout,int i,int j,int Xsize, int Ysize){
35 /* 1 = door or wall to left, 35 /* 1 = door or wall to left,
36 2 = door or wall to right, 36 2 = door or wall to right,
37 4 = door or wall above 37 4 = door or wall above
38 8 = door or wall below */ 38 8 = door or wall below */
39 int surround_index = 0; 39 int surround_index = 0;
40 if((i > 0) && (layout[i-1][j]=='D'||layout[i-1][j]=='#')) surround_index +=1; 40 if((i > 0) && (layout[i-1][j]=='D'||layout[i-1][j]=='#')) surround_index +=1;
41 if((i < Xsize-1) && (layout[i+1][j]=='D'||layout[i+1][j]=='#')) surround_index +=2; 41 if((i < Xsize-1) && (layout[i+1][j]=='D'||layout[i+1][j]=='#')) surround_index +=2;
42 if((j > 0) && (layout[i][j-1]=='D'||layout[i][j-1]=='#')) surround_index +=4; 42 if((j > 0) && (layout[i][j-1]=='D'||layout[i][j-1]=='#')) surround_index +=4;
43 if((j < Ysize-1) && (layout[i][j+1]=='D'&&layout[i][j+1]=='#')) surround_index +=8; 43 if((j < Ysize-1) && (layout[i][j+1]=='D'&&layout[i][j+1]=='#')) surround_index +=8;
44 return surround_index; 44 return surround_index;
45} 45}
46 46
47void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP) { 47void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP) {
48 int i,j; 48 int i,j;
49 mapstruct *vdoors; 49 mapstruct *vdoors;
50 mapstruct *hdoors; 50 mapstruct *hdoors;
51 char doorpath[128]; 51 char doorpath[128];
52 52
53 if(!strcmp(doorstyle,"none")) return; 53 if(!strcmp(doorstyle,"none")) return;
54 vdoors=find_style("/styles/doorstyles", doorstyle, -1); 54 vdoors=find_style("/styles/doorstyles", doorstyle, -1);
55 if(vdoors) 55 if(vdoors)
56 hdoors=vdoors; 56 hdoors=vdoors;
57 else{ 57 else{
58 vdoors = find_style("/styles/doorstyles/vdoors", doorstyle, -1); 58 vdoors = find_style("/styles/doorstyles/vdoors", doorstyle, -1);
59 if(!vdoors) return; 59 if(!vdoors) return;
60 sprintf(doorpath,"/styles/doorstyles/hdoors%s", strrchr(vdoors->path, '/')); 60 sprintf(doorpath,"/styles/doorstyles/hdoors%s", strrchr(vdoors->path, '/'));
61 hdoors = find_style(doorpath, 0, -1); 61 hdoors = find_style(doorpath, 0, -1);
62 } 62 }
63 for(i=0; i<RP->Xsize; i++) 63 for(i=0; i<RP->Xsize; i++)
64 for(j=0; j<RP->Ysize; j++) { 64 for(j=0; j<RP->Ysize; j++) {
65 if(maze[i][j]=='D') { 65 if(maze[i][j]=='D') {
66 int sindex; 66 int sindex;
67 object *this_door, *new_door; 67 object *this_door, *new_door;
68 sindex = surround_check2(maze, i, j, RP->Xsize, RP->Ysize); 68 sindex = surround_check2(maze, i, j, RP->Xsize, RP->Ysize);
69 if(sindex==3) 69 if(sindex==3)
70 this_door=pick_random_object(hdoors); 70 this_door=pick_random_object(hdoors);
71 else 71 else
72 this_door=pick_random_object(vdoors); 72 this_door=pick_random_object(vdoors);
73 new_door = arch_to_object(this_door->arch); 73 new_door = arch_to_object(this_door->arch);
74 copy_object(this_door, new_door); 74 copy_object(this_door, new_door);
75 new_door->x = i; 75 new_door->x = i;
76 new_door->y = j; 76 new_door->y = j;
77 insert_ob_in_map(new_door, the_map, NULL, 0); 77 insert_ob_in_map(new_door, the_map, NULL, 0);
78 } 78 }
79 } 79 }
80} 80}

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