1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <random_map.h> |
26 | #include <random_map.h> |
27 | #include <rproto.h> |
27 | #include <rproto.h> |
… | |
… | |
34 | 2 = door or wall to right, |
34 | 2 = door or wall to right, |
35 | 4 = door or wall above |
35 | 4 = door or wall above |
36 | 8 = door or wall below */ |
36 | 8 = door or wall below */ |
37 | int surround_index = 0; |
37 | int surround_index = 0; |
38 | |
38 | |
39 | if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) |
39 | if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) surround_index |= 1; |
40 | surround_index += 1; |
|
|
41 | if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) |
40 | if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) surround_index |= 2; |
42 | surround_index += 2; |
|
|
43 | if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) |
41 | if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) surround_index |= 4; |
44 | surround_index += 4; |
|
|
45 | if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#')) |
42 | if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' || layout[i][j + 1] == '#')) surround_index |= 8; |
46 | surround_index += 8; |
43 | |
47 | return surround_index; |
44 | return surround_index; |
48 | } |
45 | } |
49 | |
46 | |
50 | void |
47 | void |
51 | put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP) |
48 | put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP) |
… | |
… | |
77 | for (i = 0; i < RP->Xsize; i++) |
74 | for (i = 0; i < RP->Xsize; i++) |
78 | for (j = 0; j < RP->Ysize; j++) |
75 | for (j = 0; j < RP->Ysize; j++) |
79 | { |
76 | { |
80 | if (maze[i][j] == 'D') |
77 | if (maze[i][j] == 'D') |
81 | { |
78 | { |
82 | int sindex; |
79 | int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
83 | object *this_door, *new_door; |
|
|
84 | |
80 | |
85 | sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize); |
81 | object *this_door = (sindex == 3 ? hdoors : vdoors) |
86 | if (sindex == 3) |
82 | ->pick_random_object (rmg_rndm); |
87 | this_door = hdoors->pick_random_object (); |
|
|
88 | else |
|
|
89 | this_door = vdoors->pick_random_object (); |
|
|
90 | |
83 | |
91 | if (!this_door) |
84 | the_map->insert (this_door->clone (), i, j, 0, 0); |
92 | abort (); |
|
|
93 | |
|
|
94 | new_door = arch_to_object (this_door->arch); |
|
|
95 | this_door->copy_to (new_door); |
|
|
96 | new_door->x = i; |
|
|
97 | new_door->y = j; |
|
|
98 | insert_ob_in_map (new_door, the_map, NULL, 0); |
|
|
99 | } |
85 | } |
100 | } |
86 | } |
101 | } |
87 | } |
102 | |
88 | |