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/cvs/deliantra/server/random_maps/door.C
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Comparing deliantra/server/random_maps/door.C (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.6 by root, Tue Dec 12 21:39:56 2006 UTC

1/*
2 * static char *rcsid_door_c =
3 * "$Id: door.C,v 1.2 2006/08/29 08:01:36 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#include <global.h> 24#include <global.h>
30#include <random_map.h> 25#include <random_map.h>
31#include <rproto.h> 26#include <rproto.h>
32 27
33/* where are there adjacent doors or walls? */ 28/* where are there adjacent doors or walls? */
29int
34int surround_check2(char **layout,int i,int j,int Xsize, int Ysize){ 30surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
31{
35 /* 1 = door or wall to left, 32 /* 1 = door or wall to left,
36 2 = door or wall to right, 33 2 = door or wall to right,
37 4 = door or wall above 34 4 = door or wall above
38 8 = door or wall below */ 35 8 = door or wall below */
39 int surround_index = 0; 36 int surround_index = 0;
37
40 if((i > 0) && (layout[i-1][j]=='D'||layout[i-1][j]=='#')) surround_index +=1; 38 if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
39 surround_index += 1;
41 if((i < Xsize-1) && (layout[i+1][j]=='D'||layout[i+1][j]=='#')) surround_index +=2; 40 if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
41 surround_index += 2;
42 if((j > 0) && (layout[i][j-1]=='D'||layout[i][j-1]=='#')) surround_index +=4; 42 if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
43 surround_index += 4;
43 if((j < Ysize-1) && (layout[i][j+1]=='D'&&layout[i][j+1]=='#')) surround_index +=8; 44 if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
45 surround_index += 8;
44 return surround_index; 46 return surround_index;
45} 47}
46 48
49void
47void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP) { 50put_doors (maptile *the_map, char **maze, const char *doorstyle, RMParms * RP)
48 int i,j; 51{
49 mapstruct *vdoors; 52 int i, j;
50 mapstruct *hdoors; 53 maptile *vdoors;
54 maptile *hdoors;
51 char doorpath[128]; 55 char doorpath[128];
52 56
53 if(!strcmp(doorstyle,"none")) return; 57 if (!strcmp (doorstyle, "none"))
58 return;
54 vdoors=find_style("/styles/doorstyles", doorstyle, -1); 59 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
55 if(vdoors) 60 if (vdoors)
56 hdoors=vdoors; 61 hdoors = vdoors;
57 else{ 62 else
63 {
58 vdoors = find_style("/styles/doorstyles/vdoors", doorstyle, -1); 64 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
59 if(!vdoors) return; 65 if (!vdoors)
66 return;
60 sprintf(doorpath,"/styles/doorstyles/hdoors%s", strrchr(vdoors->path, '/')); 67 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
61 hdoors = find_style(doorpath, 0, -1); 68 hdoors = find_style (doorpath, 0, -1);
69 }
70 for (i = 0; i < RP->Xsize; i++)
71 for (j = 0; j < RP->Ysize; j++)
72 {
73 if (maze[i][j] == 'D')
74 {
75 int sindex;
76 object *this_door, *new_door;
77
78 sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
79 if (sindex == 3)
80 this_door = pick_random_object (hdoors);
81 else
82 this_door = pick_random_object (vdoors);
83 new_door = arch_to_object (this_door->arch);
84 this_door->copy_to (new_door);
85 new_door->x = i;
86 new_door->y = j;
87 insert_ob_in_map (new_door, the_map, NULL, 0);
62 } 88 }
63 for(i=0; i<RP->Xsize; i++) 89 }
64 for(j=0; j<RP->Ysize; j++) {
65 if(maze[i][j]=='D') {
66 int sindex;
67 object *this_door, *new_door;
68 sindex = surround_check2(maze, i, j, RP->Xsize, RP->Ysize);
69 if(sindex==3)
70 this_door=pick_random_object(hdoors);
71 else
72 this_door=pick_random_object(vdoors);
73 new_door = arch_to_object(this_door->arch);
74 copy_object(this_door, new_door);
75 new_door->x = i;
76 new_door->y = j;
77 insert_ob_in_map(new_door, the_map, NULL, 0);
78 }
79 }
80} 90}

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