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/cvs/deliantra/server/random_maps/door.C
Revision: 1.18
Committed: Fri May 2 21:01:53 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +5 -10 lines
Log Message:
remove all easy cases of copy_to, mostly replace by clone or instance

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include <global.h>
25 #include <random_map.h>
26 #include <rproto.h>
27
28 /* where are there adjacent doors or walls? */
29 int
30 surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
31 {
32 /* 1 = door or wall to left,
33 2 = door or wall to right,
34 4 = door or wall above
35 8 = door or wall below */
36 int surround_index = 0;
37
38 if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
39 surround_index += 1;
40 if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
41 surround_index += 2;
42 if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
43 surround_index += 4;
44 if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
45 surround_index += 8;
46 return surround_index;
47 }
48
49 void
50 put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP)
51 {
52 int i, j;
53 maptile *vdoors;
54 maptile *hdoors;
55 char doorpath[1024];
56
57 if (!strcmp (doorstyle, "none"))
58 return;
59
60 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
61
62 if (vdoors)
63 hdoors = vdoors;
64 else
65 {
66 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
67 if (!vdoors)
68 return;
69
70 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
71 hdoors = find_style (doorpath, 0, -1);
72 if (!hdoors)
73 return;
74 }
75
76 for (i = 0; i < RP->Xsize; i++)
77 for (j = 0; j < RP->Ysize; j++)
78 {
79 if (maze[i][j] == 'D')
80 {
81 int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
82
83 object *this_door = (sindex == 3 ? hdoors : vdoors)
84 ->pick_random_object ();
85
86 if (!this_door)//TODO not necessary?
87 abort ();
88
89 object *new_door = this_door->clone ();
90 new_door->x = i;
91 new_door->y = j;
92 insert_ob_in_map (new_door, the_map, NULL, 0);
93 }
94 }
95 }
96