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/cvs/deliantra/server/random_maps/door.C
Revision: 1.22
Committed: Fri Mar 26 00:59:21 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.21: +2 -2 lines
Log Message:
remove bogus 2007 copyright that was added wrongly by the script, update to affero license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <rproto.h>
28
29 /* where are there adjacent doors or walls? */
30 static int
31 surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
32 {
33 /* 1 = door or wall to left,
34 2 = door or wall to right,
35 4 = door or wall above
36 8 = door or wall below */
37 int surround_index = 0;
38
39 if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#')) surround_index |= 1;
40 if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#')) surround_index |= 2;
41 if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#')) surround_index |= 4;
42 if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' || layout[i][j + 1] == '#')) surround_index |= 8;
43
44 return surround_index;
45 }
46
47 void
48 put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP)
49 {
50 int i, j;
51 maptile *vdoors;
52 maptile *hdoors;
53 char doorpath[1024];
54
55 if (!strcmp (doorstyle, "none"))
56 return;
57
58 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
59
60 if (vdoors)
61 hdoors = vdoors;
62 else
63 {
64 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
65 if (!vdoors)
66 return;
67
68 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
69 hdoors = find_style (doorpath, 0, -1);
70 if (!hdoors)
71 return;
72 }
73
74 for (i = 0; i < RP->Xsize; i++)
75 for (j = 0; j < RP->Ysize; j++)
76 {
77 if (maze[i][j] == 'D')
78 {
79 int sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
80
81 object *this_door = (sindex == 3 ? hdoors : vdoors)
82 ->pick_random_object (rmg_rndm);
83
84 the_map->insert (this_door->clone (), i, j, 0, 0);
85 }
86 }
87 }
88