/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ #include #include #include /* where are there adjacent doors or walls? */ static int surround_check2 (layout &maze, int i, int j) { /* 1 = door or wall to left, 2 = door or wall to right, 4 = door or wall above 8 = door or wall below */ int surround_index = 0; if ((i > 0) && (maze[i - 1][j] == 'D' || maze[i - 1][j] == '#')) surround_index |= 1; if ((i < maze.w - 1) && (maze[i + 1][j] == 'D' || maze[i + 1][j] == '#')) surround_index |= 2; if ((j > 0) && (maze[i][j - 1] == 'D' || maze[i][j - 1] == '#')) surround_index |= 4; if ((j < maze.h - 1) && (maze[i][j + 1] == 'D' || maze[i][j + 1] == '#')) surround_index |= 8; return surround_index; } void put_doors (maptile *the_map, layout &maze, const char *doorstyle, random_map_params *RP) { int i, j; maptile *vdoors; maptile *hdoors; char doorpath[1024]; if (!strcmp (doorstyle, "none")) return; vdoors = find_style ("/styles/doorstyles", doorstyle, RP->difficulty); if (vdoors) hdoors = vdoors; else { vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, RP->difficulty); if (!vdoors) return; sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); hdoors = find_style (doorpath, 0, RP->difficulty); if (!hdoors) return; } for (i = 0; i < RP->Xsize; i++) for (j = 0; j < RP->Ysize; j++) { if (maze[i][j] == 'D') { int sindex = surround_check2 (maze, i, j); object *this_door = (sindex == 3 ? hdoors : vdoors) ->pick_random_object (rmg_rndm); the_map->insert (this_door->clone (), i, j, 0, 0); } } }