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/cvs/deliantra/server/random_maps/door.C
Revision: 1.5
Committed: Sat Sep 16 22:24:12 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +3 -3 lines
Log Message:
mapstruct => maptile
removed many ytypedefs in favor of structure tags

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #include <random_map.h>
26 #include <rproto.h>
27
28 /* where are there adjacent doors or walls? */
29 int
30 surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
31 {
32 /* 1 = door or wall to left,
33 2 = door or wall to right,
34 4 = door or wall above
35 8 = door or wall below */
36 int surround_index = 0;
37
38 if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
39 surround_index += 1;
40 if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
41 surround_index += 2;
42 if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
43 surround_index += 4;
44 if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
45 surround_index += 8;
46 return surround_index;
47 }
48
49 void
50 put_doors (maptile *the_map, char **maze, const char *doorstyle, RMParms * RP)
51 {
52 int i, j;
53 maptile *vdoors;
54 maptile *hdoors;
55 char doorpath[128];
56
57 if (!strcmp (doorstyle, "none"))
58 return;
59 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
60 if (vdoors)
61 hdoors = vdoors;
62 else
63 {
64 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
65 if (!vdoors)
66 return;
67 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
68 hdoors = find_style (doorpath, 0, -1);
69 }
70 for (i = 0; i < RP->Xsize; i++)
71 for (j = 0; j < RP->Ysize; j++)
72 {
73 if (maze[i][j] == 'D')
74 {
75 int sindex;
76 object *this_door, *new_door;
77
78 sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
79 if (sindex == 3)
80 this_door = pick_random_object (hdoors);
81 else
82 this_door = pick_random_object (vdoors);
83 new_door = arch_to_object (this_door->arch);
84 copy_object (this_door, new_door);
85 new_door->x = i;
86 new_door->y = j;
87 insert_ob_in_map (new_door, the_map, NULL, 0);
88 }
89 }
90 }