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/cvs/deliantra/server/random_maps/door.c
Revision: 1.2
Committed: Sun Aug 13 17:16:03 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +1 -1 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1 /*
2 * static char *rcsid_door_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #include <global.h>
30 #include <random_map.h>
31 #include <rproto.h>
32
33 /* where are there adjacent doors or walls? */
34 int surround_check2(char **layout,int i,int j,int Xsize, int Ysize){
35 /* 1 = door or wall to left,
36 2 = door or wall to right,
37 4 = door or wall above
38 8 = door or wall below */
39 int surround_index = 0;
40 if((i > 0) && (layout[i-1][j]=='D'||layout[i-1][j]=='#')) surround_index +=1;
41 if((i < Xsize-1) && (layout[i+1][j]=='D'||layout[i+1][j]=='#')) surround_index +=2;
42 if((j > 0) && (layout[i][j-1]=='D'||layout[i][j-1]=='#')) surround_index +=4;
43 if((j < Ysize-1) && (layout[i][j+1]=='D'&&layout[i][j+1]=='#')) surround_index +=8;
44 return surround_index;
45 }
46
47 void put_doors(mapstruct *the_map, char **maze, char *doorstyle, RMParms *RP) {
48 int i,j;
49 mapstruct *vdoors;
50 mapstruct *hdoors;
51 char doorpath[128];
52
53 if(!strcmp(doorstyle,"none")) return;
54 vdoors=find_style("/styles/doorstyles", doorstyle, -1);
55 if(vdoors)
56 hdoors=vdoors;
57 else{
58 vdoors = find_style("/styles/doorstyles/vdoors", doorstyle, -1);
59 if(!vdoors) return;
60 sprintf(doorpath,"/styles/doorstyles/hdoors%s", strrchr(vdoors->path, '/'));
61 hdoors = find_style(doorpath, 0, -1);
62 }
63 for(i=0; i<RP->Xsize; i++)
64 for(j=0; j<RP->Ysize; j++) {
65 if(maze[i][j]=='D') {
66 int sindex;
67 object *this_door, *new_door;
68 sindex = surround_check2(maze, i, j, RP->Xsize, RP->Ysize);
69 if(sindex==3)
70 this_door=pick_random_object(hdoors);
71 else
72 this_door=pick_random_object(vdoors);
73 new_door = arch_to_object(this_door->arch);
74 copy_object(this_door, new_door);
75 new_door->x = i;
76 new_door->y = j;
77 insert_ob_in_map(new_door, the_map, NULL, 0);
78 }
79 }
80 }