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/cvs/deliantra/server/random_maps/door.c
Revision: 1.2
Committed: Sun Aug 13 17:16:03 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +1 -1 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_door_c =
3 elmex 1.2 * "$Id$";
4 root 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #include <global.h>
30     #include <random_map.h>
31     #include <rproto.h>
32    
33     /* where are there adjacent doors or walls? */
34     int surround_check2(char **layout,int i,int j,int Xsize, int Ysize){
35     /* 1 = door or wall to left,
36     2 = door or wall to right,
37     4 = door or wall above
38     8 = door or wall below */
39     int surround_index = 0;
40     if((i > 0) && (layout[i-1][j]=='D'||layout[i-1][j]=='#')) surround_index +=1;
41     if((i < Xsize-1) && (layout[i+1][j]=='D'||layout[i+1][j]=='#')) surround_index +=2;
42     if((j > 0) && (layout[i][j-1]=='D'||layout[i][j-1]=='#')) surround_index +=4;
43     if((j < Ysize-1) && (layout[i][j+1]=='D'&&layout[i][j+1]=='#')) surround_index +=8;
44     return surround_index;
45     }
46    
47     void put_doors(mapstruct *the_map, char **maze, char *doorstyle, RMParms *RP) {
48     int i,j;
49     mapstruct *vdoors;
50     mapstruct *hdoors;
51     char doorpath[128];
52    
53     if(!strcmp(doorstyle,"none")) return;
54     vdoors=find_style("/styles/doorstyles", doorstyle, -1);
55     if(vdoors)
56     hdoors=vdoors;
57     else{
58     vdoors = find_style("/styles/doorstyles/vdoors", doorstyle, -1);
59     if(!vdoors) return;
60     sprintf(doorpath,"/styles/doorstyles/hdoors%s", strrchr(vdoors->path, '/'));
61     hdoors = find_style(doorpath, 0, -1);
62     }
63     for(i=0; i<RP->Xsize; i++)
64     for(j=0; j<RP->Ysize; j++) {
65     if(maze[i][j]=='D') {
66     int sindex;
67     object *this_door, *new_door;
68     sindex = surround_check2(maze, i, j, RP->Xsize, RP->Ysize);
69     if(sindex==3)
70     this_door=pick_random_object(hdoors);
71     else
72     this_door=pick_random_object(vdoors);
73     new_door = arch_to_object(this_door->arch);
74     copy_object(this_door, new_door);
75     new_door->x = i;
76     new_door->y = j;
77     insert_ob_in_map(new_door, the_map, NULL, 0);
78     }
79     }
80     }