… | |
… | |
331 | |
331 | |
332 | insert_ob_in_map (the_exit_back, new_map, NULL, 0); |
332 | insert_ob_in_map (the_exit_back, new_map, NULL, 0); |
333 | } |
333 | } |
334 | } |
334 | } |
335 | else |
335 | else |
336 | the_exit_down->slaying = "/!"; |
336 | the_exit_down->slaying = shstr_random_map_exit; |
337 | |
337 | |
338 | /* Block the exit so things don't get dumped on top of it. */ |
338 | /* Block the exit so things don't get dumped on top of it. */ |
339 | the_exit_down->move_block = MOVE_ALL; |
339 | the_exit_down->move_block = MOVE_ALL; |
340 | insert_ob_in_map (the_exit_down, map, NULL, 0); |
340 | insert_ob_in_map (the_exit_down, map, NULL, 0); |
341 | maze[the_exit_down->x][the_exit_down->y] = '>'; |
341 | maze[the_exit_down->x][the_exit_down->y] = '>'; |