--- deliantra/server/random_maps/exit.C 2006/09/10 16:06:37 1.4 +++ deliantra/server/random_maps/exit.C 2006/09/14 22:34:02 1.6 @@ -1,9 +1,3 @@ - -/* - * static char *rcsid_exit_c = - * "$Id: exit.C,v 1.4 2006/09/10 16:06:37 root Exp $"; - */ - /* CrossFire, A Multiplayer game for X-windows @@ -24,7 +18,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The authors can be reached via e-mail at crossfire-devel@real-time.com + The authors can be reached via e-mail at */ #include @@ -179,7 +173,7 @@ } } if (style_map_up == 0) - the_exit_up = arch_to_object (find_archetype ("exit")); + the_exit_up = arch_to_object (archetype::find ("exit")); else { object *tmp; @@ -191,7 +185,7 @@ /* we need a down exit only if we're recursing. */ if (RP->dungeon_level < RP->dungeon_depth || RP->final_map[0] != 0) if (style_map_down == 0) - the_exit_down = arch_to_object (find_archetype ("exit")); + the_exit_down = arch_to_object (archetype::find ("exit")); else { object *tmp;