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24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <random_map.h> |
25 | #include <random_map.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
27 | #include <rproto.h> |
27 | #include <rproto.h> |
28 | |
28 | |
29 | |
|
|
30 | /* find a character in the layout. fx and fy are pointers to |
29 | /* find a character in the layout. fx and fy are pointers to |
31 | where to find the char. fx,fy = -1 if not found. */ |
30 | where to find the char. fx,fy = -1 if not found. */ |
32 | void |
31 | void |
33 | find_in_layout (int mode, char target, int *fx, int *fy, char **layout, RMParms * RP) |
32 | find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params * RP) |
34 | { |
33 | { |
35 | int M; |
34 | int M; |
36 | int i, j; |
35 | int i, j; |
37 | |
36 | |
38 | *fx = -1; |
37 | *fx = -1; |
… | |
… | |
115 | 4 means leftward |
114 | 4 means leftward |
116 | 5 means northward |
115 | 5 means northward |
117 | 6 means southward |
116 | 6 means southward |
118 | */ |
117 | */ |
119 | void |
118 | void |
120 | place_exits (maptile *map, char **maze, char *exitstyle, int orientation, RMParms *RP) |
119 | place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP) |
121 | { |
120 | { |
122 | char styledirname[256]; |
121 | char styledirname[256]; |
123 | maptile *style_map_down = 0; /* harder maze */ |
122 | maptile *style_map_down = 0; /* harder maze */ |
124 | maptile *style_map_up = 0; /* easier maze */ |
123 | maptile *style_map_up = 0; /* easier maze */ |
125 | object *the_exit_down; /* harder maze */ |
124 | object *the_exit_down; /* harder maze */ |
… | |
… | |
140 | if (orientation == 0) |
139 | if (orientation == 0) |
141 | orientation = RANDOM () % 6 + 1; |
140 | orientation = RANDOM () % 6 + 1; |
142 | |
141 | |
143 | switch (orientation) |
142 | switch (orientation) |
144 | { |
143 | { |
145 | case 1: |
144 | case 1: |
146 | { |
145 | { |
147 | sprintf (styledirname, "/styles/exitstyles/up"); |
146 | sprintf (styledirname, "/styles/exitstyles/up"); |
148 | style_map_up = find_style (styledirname, exitstyle, -1); |
147 | style_map_up = find_style (styledirname, exitstyle, -1); |
149 | sprintf (styledirname, "/styles/exitstyles/down"); |
148 | sprintf (styledirname, "/styles/exitstyles/down"); |
150 | style_map_down = find_style (styledirname, exitstyle, -1); |
149 | style_map_down = find_style (styledirname, exitstyle, -1); |
151 | break; |
150 | break; |
152 | } |
151 | } |
|
|
152 | |
153 | case 2: |
153 | case 2: |
154 | { |
154 | { |
155 | sprintf (styledirname, "/styles/exitstyles/down"); |
155 | sprintf (styledirname, "/styles/exitstyles/down"); |
156 | style_map_up = find_style (styledirname, exitstyle, -1); |
156 | style_map_up = find_style (styledirname, exitstyle, -1); |
157 | sprintf (styledirname, "/styles/exitstyles/up"); |
157 | sprintf (styledirname, "/styles/exitstyles/up"); |
158 | style_map_down = find_style (styledirname, exitstyle, -1); |
158 | style_map_down = find_style (styledirname, exitstyle, -1); |
159 | break; |
159 | break; |
160 | } |
160 | } |
|
|
161 | |
161 | default: |
162 | default: |
162 | { |
163 | { |
163 | sprintf (styledirname, "/styles/exitstyles/generic"); |
164 | sprintf (styledirname, "/styles/exitstyles/generic"); |
164 | style_map_up = find_style (styledirname, exitstyle, -1); |
165 | style_map_up = find_style (styledirname, exitstyle, -1); |
165 | style_map_down = style_map_up; |
166 | style_map_down = style_map_up; |
166 | break; |
167 | break; |
167 | } |
168 | } |
168 | } |
169 | } |
|
|
170 | |
169 | if (style_map_up == 0) |
171 | if (style_map_up == 0) |
170 | the_exit_up = arch_to_object (archetype::find ("exit")); |
172 | the_exit_up = arch_to_object (archetype::find ("exit")); |
171 | else |
173 | else |
172 | { |
174 | { |
173 | object *tmp; |
175 | object *tmp; |
… | |
… | |
191 | the_exit_down = 0; |
193 | the_exit_down = 0; |
192 | |
194 | |
193 | /* set up the up exit */ |
195 | /* set up the up exit */ |
194 | the_exit_up->stats.hp = RP->origin_x; |
196 | the_exit_up->stats.hp = RP->origin_x; |
195 | the_exit_up->stats.sp = RP->origin_y; |
197 | the_exit_up->stats.sp = RP->origin_y; |
196 | the_exit_up->slaying = RP->origin_map; |
198 | the_exit_up->slaying = RP->origin_map; |
197 | |
199 | |
198 | /* figure out where to put the entrance */ |
200 | /* figure out where to put the entrance */ |
199 | /* begin a logical block */ |
201 | /* begin a logical block */ |
200 | { |
202 | { |
201 | int i, j; |
203 | int i, j; |
… | |
… | |
325 | /* give the final map a name */ |
327 | /* give the final map a name */ |
326 | sprintf (new_map_name, "%sfinal_map", RP->final_map); |
328 | sprintf (new_map_name, "%sfinal_map", RP->final_map); |
327 | /* set the exit down. */ |
329 | /* set the exit down. */ |
328 | #endif |
330 | #endif |
329 | /* load it */ |
331 | /* load it */ |
330 | if (!(new_map = maptile::find_map (RP->final_map, 0))) |
332 | if (!(new_map = maptile::load_map_sync (RP->final_map))) |
331 | return; |
333 | return; |
332 | |
|
|
333 | new_map->load (); |
|
|
334 | |
334 | |
335 | the_exit_down->slaying = RP->final_map; |
335 | the_exit_down->slaying = RP->final_map; |
336 | |
336 | |
337 | for (tmp = new_map->at (new_map->enter_x, new_map->enter_y).bot; tmp; tmp = tmp->above) |
337 | for (tmp = new_map->at (new_map->enter_x, new_map->enter_y).bot; tmp; tmp = tmp->above) |
338 | /* Remove exit back to previous random map. There should only be one |
338 | /* Remove exit back to previous random map. There should only be one |
… | |
… | |
355 | the_exit_back->x = new_map->enter_x; |
355 | the_exit_back->x = new_map->enter_x; |
356 | the_exit_back->y = new_map->enter_y; |
356 | the_exit_back->y = new_map->enter_y; |
357 | |
357 | |
358 | insert_ob_in_map (the_exit_back, new_map, NULL, 0); |
358 | insert_ob_in_map (the_exit_back, new_map, NULL, 0); |
359 | } |
359 | } |
360 | |
|
|
361 | set_map_timeout (new_map); /* So it gets swapped out */ |
|
|
362 | } |
360 | } |
363 | else |
361 | else |
364 | the_exit_down->slaying = "/!"; |
362 | the_exit_down->slaying = "/!"; |
365 | |
363 | |
366 | /* Block the exit so things don't get dumped on top of it. */ |
364 | /* Block the exit so things don't get dumped on top of it. */ |
… | |
… | |
374 | |
372 | |
375 | /* this function unblocks the exits. We blocked them to |
373 | /* this function unblocks the exits. We blocked them to |
376 | keep things from being dumped on them during the other |
374 | keep things from being dumped on them during the other |
377 | phases of random map generation. */ |
375 | phases of random map generation. */ |
378 | void |
376 | void |
379 | unblock_exits (maptile *map, char **maze, RMParms * RP) |
377 | unblock_exits (maptile *map, char **maze, random_map_params * RP) |
380 | { |
378 | { |
381 | int i = 0, j = 0; |
379 | int i = 0, j = 0; |
382 | object *walk; |
380 | object *walk; |
383 | |
381 | |
384 | for (i = 0; i < RP->Xsize; i++) |
382 | for (i = 0; i < RP->Xsize; i++) |