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/cvs/deliantra/server/random_maps/exit.C
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Comparing deliantra/server/random_maps/exit.C (file contents):
Revision 1.34 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.36 by root, Sun Nov 29 17:41:07 2009 UTC

27#include <sproto.h> 27#include <sproto.h>
28#include <rproto.h> 28#include <rproto.h>
29 29
30/* find a character in the layout. fx and fy are pointers to 30/* find a character in the layout. fx and fy are pointers to
31 where to find the char. fx,fy = -1 if not found. */ 31 where to find the char. fx,fy = -1 if not found. */
32void 32static void
33find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP) 33find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP)
34{ 34{
35 int M; 35 int M;
36 int i, j; 36 int i, j;
37 37
296 296
297 /* the identifier for making a random map. */ 297 /* the identifier for making a random map. */
298 if (RP->dungeon_level >= RP->dungeon_depth && *RP->final_map) 298 if (RP->dungeon_level >= RP->dungeon_depth && *RP->final_map)
299 { 299 {
300 maptile *new_map; 300 maptile *new_map;
301 object *the_exit_back = arch_to_object (the_exit_up->arch); 301 object *the_exit_back = the_exit_up->arch->instance ();
302 302
303 /* load it */ 303 /* load it */
304 if (!(new_map = maptile::find_sync (RP->final_map))) 304 if (!(new_map = maptile::find_sync (RP->final_map)))
305 return; 305 return;
306 306

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