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126 | int cx = -1, cy = -1; /* location of a map center */ |
126 | int cx = -1, cy = -1; /* location of a map center */ |
127 | int upx = -1, upy = -1; /* location of up exit */ |
127 | int upx = -1, upy = -1; /* location of up exit */ |
128 | int downx = -1, downy = -1; |
128 | int downx = -1, downy = -1; |
129 | int final_map_exit = 1; |
129 | int final_map_exit = 1; |
130 | |
130 | |
131 | if (RP->exit_on_final_map) |
131 | if (const char *eofm = RP->get_str ("exit_on_final_map", 0)) |
132 | if (strstr (RP->exit_on_final_map, "no")) |
132 | if (strstr (eofm, "no")) |
133 | final_map_exit = 0; |
133 | final_map_exit = 0; |
134 | |
134 | |
135 | if (!orientation) |
135 | if (!orientation) |
136 | orientation = rmg_rndm (6) + 1; |
136 | orientation = rmg_rndm (6) + 1; |
137 | |
137 | |
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161 | |
161 | |
162 | the_exit_up = style_map_up |
162 | the_exit_up = style_map_up |
163 | ? style_map_up->pick_random_object (rmg_rndm)->clone () |
163 | ? style_map_up->pick_random_object (rmg_rndm)->clone () |
164 | : archetype::get (shstr_exit); |
164 | : archetype::get (shstr_exit); |
165 | |
165 | |
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166 | const char *final_map = RP->get_str ("final_map", 0); |
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167 | |
166 | /* we need a down exit only if we're recursing. */ |
168 | /* we need a down exit only if we're recursing. */ |
167 | if (RP->dungeon_level < RP->dungeon_depth || *RP->final_map) |
169 | if (RP->dungeon_level < RP->dungeon_depth || final_map) |
168 | the_exit_down = style_map_down |
170 | the_exit_down = style_map_down |
169 | ? style_map_down->pick_random_object (rmg_rndm)->clone () |
171 | ? style_map_down->pick_random_object (rmg_rndm)->clone () |
170 | : archetype::get (shstr_exit); |
172 | : archetype::get (shstr_exit); |
171 | else |
173 | else |
172 | the_exit_down = 0; |
174 | the_exit_down = 0; |
173 | |
175 | |
174 | /* set up the up exit */ |
176 | /* set up the up exit */ |
175 | the_exit_up->stats.hp = RP->origin_x; |
177 | the_exit_up->stats.hp = RP->get_iv ("origin_x", -1); |
176 | the_exit_up->stats.sp = RP->origin_y; |
178 | the_exit_up->stats.sp = RP->get_iv ("origin_y", -1); |
177 | the_exit_up->slaying = RP->origin_map; |
179 | the_exit_up->slaying = RP->get_str ("origin_map", 0); |
178 | |
180 | |
179 | /* figure out where to put the entrance */ |
181 | /* figure out where to put the entrance */ |
180 | /* begin a logical block */ |
182 | /* begin a logical block */ |
181 | { |
183 | { |
182 | /* First, look for a '<' char */ |
184 | /* First, look for a '<' char */ |
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279 | if (the_exit_down) |
281 | if (the_exit_down) |
280 | { |
282 | { |
281 | int i = rmg_find_free_spot (the_exit_down, map, downx, downy, 1, SIZEOFFREE1 + 1); |
283 | int i = rmg_find_free_spot (the_exit_down, map, downx, downy, 1, SIZEOFFREE1 + 1); |
282 | the_exit_down->x = downx + freearr_x[i]; |
284 | the_exit_down->x = downx + freearr_x[i]; |
283 | the_exit_down->y = downy + freearr_y[i]; |
285 | the_exit_down->y = downy + freearr_y[i]; |
284 | RP->origin_x = the_exit_down->x; |
286 | RP->set ("origin_x", (IV)the_exit_down->x); |
285 | RP->origin_y = the_exit_down->y; |
287 | RP->set ("origin_y", (IV)the_exit_down->y); |
286 | |
288 | |
287 | the_exit_down->msg = RP->as_shstr (); |
289 | the_exit_down->msg = RP->as_shstr (); |
288 | |
290 | |
289 | /* the identifier for making a random map. */ |
291 | /* the identifier for making a random map. */ |
290 | if (RP->dungeon_level >= RP->dungeon_depth && *RP->final_map) |
292 | if (RP->dungeon_level >= RP->dungeon_depth && final_map) |
291 | { |
293 | { |
292 | maptile *new_map; |
294 | maptile *new_map; |
293 | object *the_exit_back = the_exit_up->arch->instance (); |
295 | object *the_exit_back = the_exit_up->arch->instance (); |
294 | |
296 | |
295 | /* load it */ |
297 | /* load it */ |
296 | if (!(new_map = maptile::find_sync (RP->final_map))) |
298 | if (!(new_map = maptile::find_sync (final_map))) |
297 | return; |
299 | return; |
298 | |
300 | |
299 | new_map->load_sync (); |
301 | new_map->load_sync (); |
300 | |
302 | |
301 | the_exit_down->slaying = RP->final_map; |
303 | the_exit_down->slaying = final_map; |
302 | |
304 | |
303 | for (object *tmp = new_map->at (new_map->enter_x, new_map->enter_y).bot; tmp; tmp = tmp->above) |
305 | for (object *tmp = new_map->at (new_map->enter_x, new_map->enter_y).bot; tmp; tmp = tmp->above) |
304 | /* Remove exit back to previous random map. There should only be one |
306 | /* Remove exit back to previous random map. There should only be one |
305 | * which is why we break out. To try to process more than one |
307 | * which is why we break out. To try to process more than one |
306 | * would require keeping a 'next' pointer, ad free_object kills tmp, which |
308 | * would require keeping a 'next' pointer, ad free_object kills tmp, which |
… | |
… | |
310 | { |
312 | { |
311 | tmp->destroy (); |
313 | tmp->destroy (); |
312 | break; |
314 | break; |
313 | } |
315 | } |
314 | |
316 | |
315 | if (final_map_exit == 1) |
317 | if (final_map_exit) |
316 | { |
318 | { |
317 | /* setup the exit back */ |
319 | /* setup the exit back */ |
318 | the_exit_back->slaying = map->path; |
320 | the_exit_back->slaying = map->path; |
319 | the_exit_back->stats.hp = the_exit_down->x; |
321 | the_exit_back->stats.hp = the_exit_down->x; |
320 | the_exit_back->stats.sp = the_exit_down->y; |
322 | the_exit_back->stats.sp = the_exit_down->y; |