--- deliantra/server/random_maps/exit.C 2006/09/14 21:16:12 1.5 +++ deliantra/server/random_maps/exit.C 2006/09/16 22:24:12 1.7 @@ -1,9 +1,3 @@ - -/* - * static char *rcsid_exit_c = - * "$Id: exit.C,v 1.5 2006/09/14 21:16:12 root Exp $"; - */ - /* CrossFire, A Multiplayer game for X-windows @@ -24,7 +18,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The authors can be reached via e-mail at crossfire-devel@real-time.com + The authors can be reached via e-mail at */ #include @@ -129,11 +123,11 @@ */ void -place_exits (mapstruct *map, char **maze, char *exitstyle, int orientation, RMParms * RP) +place_exits (maptile *map, char **maze, char *exitstyle, int orientation, RMParms * RP) { char styledirname[256]; - mapstruct *style_map_down = 0; /* harder maze */ - mapstruct *style_map_up = 0; /* easier maze */ + maptile *style_map_down = 0; /* harder maze */ + maptile *style_map_up = 0; /* easier maze */ object *the_exit_down; /* harder maze */ object *the_exit_up; /* easier maze */ object *random_sign; /* magic mouth saying this is a random map. */ @@ -322,7 +316,7 @@ /* the identifier for making a random map. */ if (RP->dungeon_level >= RP->dungeon_depth && RP->final_map[0] != 0) { - mapstruct *new_map; + maptile *new_map; object *the_exit_back = arch_to_object (the_exit_up->arch), *tmp; #if 0 @@ -390,7 +384,7 @@ keep things from being dumped on them during the other phases of random map generation. */ void -unblock_exits (mapstruct *map, char **maze, RMParms * RP) +unblock_exits (maptile *map, char **maze, RMParms * RP) { int i = 0, j = 0; object *walk;