--- deliantra/server/random_maps/exit.C 2007/01/04 16:19:32 1.19 +++ deliantra/server/random_maps/exit.C 2007/01/18 19:42:10 1.24 @@ -1,26 +1,26 @@ - /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2001 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at -*/ + * CrossFire, A Multiplayer game for X-windows + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2001 Mark Wedel & Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The authors can be reached via e-mail at + */ #include #include @@ -40,7 +40,7 @@ /* if a starting point isn't given, pick one */ if (mode < 1 || mode > 4) - M = RANDOM () % 4 + 1; + M = rndm (4) + 1; else M = mode; @@ -135,7 +135,7 @@ final_map_exit = 0; if (!orientation) - orientation = RANDOM () % 6 + 1; + orientation = rndm (6) + 1; switch (orientation) { @@ -304,9 +304,9 @@ if (the_exit_down) { - char buf[8192]; + char buf[16384]; - int i = find_first_free_spot (the_exit_down, map, downx, downy); + int i = find_free_spot (the_exit_down, map, downx, downy, 1, SIZEOFFREE1 + 1); the_exit_down->x = downx + freearr_x[i]; the_exit_down->y = downy + freearr_y[i]; RP->origin_x = the_exit_down->x;