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/cvs/deliantra/server/random_maps/exit.C
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Comparing deliantra/server/random_maps/exit.C (file contents):
Revision 1.24 by root, Thu Jan 18 19:42:10 2007 UTC vs.
Revision 1.25 by root, Sat Feb 17 23:32:11 2007 UTC

171 171
172 else 172 else
173 { 173 {
174 object *tmp; 174 object *tmp;
175 175
176 tmp = pick_random_object (style_map_up); 176 tmp = style_map_up->pick_random_object ();
177 the_exit_up = arch_to_object (tmp->arch); 177 the_exit_up = arch_to_object (tmp->arch);
178 } 178 }
179 179
180 /* we need a down exit only if we're recursing. */ 180 /* we need a down exit only if we're recursing. */
181 if (RP->dungeon_level < RP->dungeon_depth || RP->final_map[0] != 0) 181 if (RP->dungeon_level < RP->dungeon_depth || RP->final_map[0] != 0)
184 184
185 else 185 else
186 { 186 {
187 object *tmp; 187 object *tmp;
188 188
189 tmp = pick_random_object (style_map_down); 189 tmp = style_map_down->pick_random_object ();
190 the_exit_down = arch_to_object (tmp->arch); 190 the_exit_down = arch_to_object (tmp->arch);
191 } 191 }
192 else 192 else
193 the_exit_down = 0; 193 the_exit_down = 0;
194 194

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