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Comparing deliantra/server/random_maps/exit.C (file contents):
Revision 1.29 by root, Fri Apr 11 21:09:53 2008 UTC vs.
Revision 1.30 by root, Sun May 4 14:12:37 2008 UTC

37 *fx = -1; 37 *fx = -1;
38 *fy = -1; 38 *fy = -1;
39 39
40 /* if a starting point isn't given, pick one */ 40 /* if a starting point isn't given, pick one */
41 if (mode < 1 || mode > 4) 41 if (mode < 1 || mode > 4)
42 M = rndm (4) + 1; 42 M = rmg_rndm (4) + 1;
43 else 43 else
44 M = mode; 44 M = mode;
45 45
46 /* four different search starting points and methods so that 46 /* four different search starting points and methods so that
47 we can do something different for symmetrical maps instead of 47 we can do something different for symmetrical maps instead of
48 the same damned thing every time. */ 48 the same damned thing every time. */
49 switch (M) 49 switch (M)
50 { 50 {
51 case 1: 51 case 1:
52 { /* search from top left down/right */ 52 /* search from top left down/right */
53 for (i = 1; i < RP->Xsize; i++) 53 for (i = 1; i < RP->Xsize; i++)
54 for (j = 1; j < RP->Ysize; j++) 54 for (j = 1; j < RP->Ysize; j++)
55 { 55 {
56 if (layout[i][j] == target) 56 if (layout[i][j] == target)
57 { 57 {
58 *fx = i; 58 *fx = i;
59 *fy = j; 59 *fy = j;
60 return; 60 return;
61 } 61 }
62 } 62 }
63 break; 63 break;
64 } 64
65 case 2: 65 case 2:
66 { /* Search from top right down/left */ 66 /* Search from top right down/left */
67 for (i = RP->Xsize - 2; i > 0; i--) 67 for (i = RP->Xsize - 2; i > 0; i--)
68 for (j = 1; j < RP->Ysize - 1; j++) 68 for (j = 1; j < RP->Ysize - 1; j++)
69 { 69 {
70 if (layout[i][j] == target) 70 if (layout[i][j] == target)
71 { 71 {
72 *fx = i; 72 *fx = i;
73 *fy = j; 73 *fy = j;
74 return; 74 return;
75 } 75 }
76 } 76 }
77 break; 77 break;
78 } 78
79 case 3: 79 case 3:
80 { /* search from bottom-left up-right */ 80 /* search from bottom-left up-right */
81 for (i = 1; i < RP->Xsize - 1; i++) 81 for (i = 1; i < RP->Xsize - 1; i++)
82 for (j = RP->Ysize - 2; j > 0; j--) 82 for (j = RP->Ysize - 2; j > 0; j--)
83 { 83 {
84 if (layout[i][j] == target) 84 if (layout[i][j] == target)
85 { 85 {
86 *fx = i; 86 *fx = i;
87 *fy = j; 87 *fy = j;
88 return; 88 return;
89 } 89 }
90 } 90 }
91 break; 91 break;
92 } 92
93 case 4: 93 case 4:
94 { /* search from bottom-right up-left */ 94 /* search from bottom-right up-left */
95 for (i = RP->Xsize - 2; i > 0; i--) 95 for (i = RP->Xsize - 2; i > 0; i--)
96 for (j = RP->Ysize - 2; j > 0; j--) 96 for (j = RP->Ysize - 2; j > 0; j--)
97 { 97 {
98 if (layout[i][j] == target) 98 if (layout[i][j] == target)
99 { 99 {
100 *fx = i; 100 *fx = i;
101 *fy = j; 101 *fy = j;
102 return; 102 return;
103 } 103 }
104 } 104 }
105 break; 105 break;
106 } 106
107 } 107 }
108} 108}
109 109
110/* orientation: 0 means random, 110/* orientation: 0 means random,
111 1 means descending dungeon 111 1 means descending dungeon
121 char styledirname[1024]; 121 char styledirname[1024];
122 maptile *style_map_down = 0; /* harder maze */ 122 maptile *style_map_down = 0; /* harder maze */
123 maptile *style_map_up = 0; /* easier maze */ 123 maptile *style_map_up = 0; /* easier maze */
124 object *the_exit_down; /* harder maze */ 124 object *the_exit_down; /* harder maze */
125 object *the_exit_up; /* easier maze */ 125 object *the_exit_up; /* easier maze */
126 object *random_sign; /* magic mouth saying this is a random map. */
127 int cx = -1, cy = -1; /* location of a map center */ 126 int cx = -1, cy = -1; /* location of a map center */
128 int upx = -1, upy = -1; /* location of up exit */ 127 int upx = -1, upy = -1; /* location of up exit */
129 int downx = -1, downy = -1; 128 int downx = -1, downy = -1;
130 int final_map_exit = 1; 129 int final_map_exit = 1;
131 130
132 if (RP->exit_on_final_map) 131 if (RP->exit_on_final_map)
133 if (strstr (RP->exit_on_final_map, "no")) 132 if (strstr (RP->exit_on_final_map, "no"))
134 final_map_exit = 0; 133 final_map_exit = 0;
135 134
136 if (!orientation) 135 if (!orientation)
137 orientation = rndm (6) + 1; 136 orientation = rmg_rndm (6) + 1;
138 137
139 switch (orientation) 138 switch (orientation)
140 { 139 {
141 case 1: 140 case 1:
142 { 141 {
163 style_map_down = style_map_up; 162 style_map_down = style_map_up;
164 break; 163 break;
165 } 164 }
166 } 165 }
167 166
168 if (style_map_up == 0) 167 the_exit_up = style_map_up
169 the_exit_up = arch_to_object (archetype::find ("exit")); 168 ? style_map_up->pick_random_object (rmg_rndm)->clone ()
170 169 : archetype::get (shstr_exit);
171 else
172 {
173 object *tmp;
174
175 tmp = style_map_up->pick_random_object ();
176 the_exit_up = arch_to_object (tmp->arch);
177 }
178 170
179 /* we need a down exit only if we're recursing. */ 171 /* we need a down exit only if we're recursing. */
180 if (RP->dungeon_level < RP->dungeon_depth || RP->final_map[0] != 0) 172 if (RP->dungeon_level < RP->dungeon_depth || *RP->final_map)
181 if (style_map_down == 0) 173 the_exit_down = style_map_down
182 the_exit_down = arch_to_object (archetype::find ("exit"));
183
184 else
185 {
186 object *tmp;
187
188 tmp = style_map_down->pick_random_object (); 174 ? style_map_down->pick_random_object (rmg_rndm)->clone ()
189 the_exit_down = arch_to_object (tmp->arch); 175 : archetype::get (shstr_exit);
190 }
191 else 176 else
192 the_exit_down = 0; 177 the_exit_down = 0;
193 178
194 /* set up the up exit */ 179 /* set up the up exit */
195 the_exit_up->stats.hp = RP->origin_x; 180 the_exit_up->stats.hp = RP->origin_x;
239 /* surround the exits with notices that this is a random map. */ 224 /* surround the exits with notices that this is a random map. */
240 for (int j = 1; j < 9; j++) 225 for (int j = 1; j < 9; j++)
241 { 226 {
242 if (!wall_blocked (map, the_exit_up->x + freearr_x[j], the_exit_up->y + freearr_y[j])) 227 if (!wall_blocked (map, the_exit_up->x + freearr_x[j], the_exit_up->y + freearr_y[j]))
243 { 228 {
244 random_sign = get_archetype ("sign"); 229 object *random_sign = archetype::get (shstr_sign);
245 random_sign->x = the_exit_up->x + freearr_x[j]; 230 random_sign->msg = format ("This is a random map.\nLevel: %d\n", RP->dungeon_level - 1);
246 random_sign->y = the_exit_up->y + freearr_y[j]; 231 map->insert (random_sign, the_exit_up->x + freearr_x[j], the_exit_up->y + freearr_y[j], 0, 0);
247
248 char buf[8192];
249 sprintf (buf, "This is a random map.\nLevel: %d\n", (RP->dungeon_level) - 1);
250
251 random_sign->msg = buf;
252 insert_ob_in_map (random_sign, map, NULL, 0);
253 } 232 }
254 } 233 }
255 234
256 /* Block the exit so things don't get dumped on top of it. */ 235 /* Block the exit so things don't get dumped on top of it. */
257 the_exit_up->move_block = MOVE_ALL; 236 the_exit_up->move_block = MOVE_ALL;
263 map->enter_x = the_exit_up->x; 242 map->enter_x = the_exit_up->x;
264 map->enter_y = the_exit_up->y; 243 map->enter_y = the_exit_up->y;
265 244
266 /* first, look for a '>' character */ 245 /* first, look for a '>' character */
267 find_in_layout (0, '>', &downx, &downy, maze, RP); 246 find_in_layout (0, '>', &downx, &downy, maze, RP);
247
268 /* if no > is found use C */ 248 /* if no > is found use C */
269 if (downx == -1) 249 if (downx == -1)
270 { 250 {
271 downx = cx; 251 downx = cx;
272 downy = cy; 252 downy = cy;

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