--- deliantra/server/random_maps/exit.C 2008/04/11 21:09:53 1.29 +++ deliantra/server/random_maps/exit.C 2009/10/12 14:00:58 1.34 @@ -5,18 +5,19 @@ * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -39,7 +40,7 @@ /* if a starting point isn't given, pick one */ if (mode < 1 || mode > 4) - M = rndm (4) + 1; + M = rmg_rndm (4) + 1; else M = mode; @@ -49,61 +50,61 @@ switch (M) { case 1: - { /* search from top left down/right */ - for (i = 1; i < RP->Xsize; i++) - for (j = 1; j < RP->Ysize; j++) - { - if (layout[i][j] == target) - { - *fx = i; - *fy = j; - return; - } - } - break; - } + /* search from top left down/right */ + for (i = 1; i < RP->Xsize; i++) + for (j = 1; j < RP->Ysize; j++) + { + if (layout[i][j] == target) + { + *fx = i; + *fy = j; + return; + } + } + break; + case 2: - { /* Search from top right down/left */ - for (i = RP->Xsize - 2; i > 0; i--) - for (j = 1; j < RP->Ysize - 1; j++) - { - if (layout[i][j] == target) - { - *fx = i; - *fy = j; - return; - } - } - break; - } + /* Search from top right down/left */ + for (i = RP->Xsize - 2; i > 0; i--) + for (j = 1; j < RP->Ysize - 1; j++) + { + if (layout[i][j] == target) + { + *fx = i; + *fy = j; + return; + } + } + break; + case 3: - { /* search from bottom-left up-right */ - for (i = 1; i < RP->Xsize - 1; i++) - for (j = RP->Ysize - 2; j > 0; j--) - { - if (layout[i][j] == target) - { - *fx = i; - *fy = j; - return; - } - } - break; - } + /* search from bottom-left up-right */ + for (i = 1; i < RP->Xsize - 1; i++) + for (j = RP->Ysize - 2; j > 0; j--) + { + if (layout[i][j] == target) + { + *fx = i; + *fy = j; + return; + } + } + break; + case 4: - { /* search from bottom-right up-left */ - for (i = RP->Xsize - 2; i > 0; i--) - for (j = RP->Ysize - 2; j > 0; j--) - { - if (layout[i][j] == target) - { - *fx = i; - *fy = j; - return; - } - } - break; - } + /* search from bottom-right up-left */ + for (i = RP->Xsize - 2; i > 0; i--) + for (j = RP->Ysize - 2; j > 0; j--) + { + if (layout[i][j] == target) + { + *fx = i; + *fy = j; + return; + } + } + break; + } } @@ -123,7 +124,6 @@ maptile *style_map_up = 0; /* easier maze */ object *the_exit_down; /* harder maze */ object *the_exit_up; /* easier maze */ - object *random_sign; /* magic mouth saying this is a random map. */ int cx = -1, cy = -1; /* location of a map center */ int upx = -1, upy = -1; /* location of up exit */ int downx = -1, downy = -1; @@ -134,7 +134,7 @@ final_map_exit = 0; if (!orientation) - orientation = rndm (6) + 1; + orientation = rmg_rndm (6) + 1; switch (orientation) { @@ -165,29 +165,15 @@ } } - if (style_map_up == 0) - the_exit_up = arch_to_object (archetype::find ("exit")); - - else - { - object *tmp; - - tmp = style_map_up->pick_random_object (); - the_exit_up = arch_to_object (tmp->arch); - } + the_exit_up = style_map_up + ? style_map_up->pick_random_object (rmg_rndm)->clone () + : archetype::get (shstr_exit); /* we need a down exit only if we're recursing. */ - if (RP->dungeon_level < RP->dungeon_depth || RP->final_map[0] != 0) - if (style_map_down == 0) - the_exit_down = arch_to_object (archetype::find ("exit")); - - else - { - object *tmp; - - tmp = style_map_down->pick_random_object (); - the_exit_down = arch_to_object (tmp->arch); - } + if (RP->dungeon_level < RP->dungeon_depth || *RP->final_map) + the_exit_down = style_map_down + ? style_map_down->pick_random_object (rmg_rndm)->clone () + : archetype::get (shstr_exit); else the_exit_down = 0; @@ -241,15 +227,9 @@ { if (!wall_blocked (map, the_exit_up->x + freearr_x[j], the_exit_up->y + freearr_y[j])) { - random_sign = get_archetype ("sign"); - random_sign->x = the_exit_up->x + freearr_x[j]; - random_sign->y = the_exit_up->y + freearr_y[j]; - - char buf[8192]; - sprintf (buf, "This is a random map.\nLevel: %d\n", (RP->dungeon_level) - 1); - - random_sign->msg = buf; - insert_ob_in_map (random_sign, map, NULL, 0); + object *random_sign = archetype::get (shstr_sign); + random_sign->msg = format ("This is a random map.\nLevel: %d\n", RP->dungeon_level - 1); + map->insert (random_sign, the_exit_up->x + freearr_x[j], the_exit_up->y + freearr_y[j], 0, 0); } } @@ -265,6 +245,7 @@ /* first, look for a '>' character */ find_in_layout (0, '>', &downx, &downy, maze, RP); + /* if no > is found use C */ if (downx == -1) { @@ -333,7 +314,7 @@ * would require keeping a 'next' pointer, ad free_object kills tmp, which * breaks the for loop. */ - if (tmp->type == EXIT && EXIT_PATH (tmp) && !strncmp (EXIT_PATH (tmp), "?random/", 8)) + if (tmp->type == EXIT && EXIT_PATH (tmp).starts_with ("?random/")) { tmp->destroy (); break;