ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/exit.C
(Generate patch)

Comparing deliantra/server/random_maps/exit.C (file contents):
Revision 1.29 by root, Fri Apr 11 21:09:53 2008 UTC vs.
Revision 1.35 by root, Fri Nov 6 13:03:34 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
26#include <sproto.h> 27#include <sproto.h>
27#include <rproto.h> 28#include <rproto.h>
28 29
29/* find a character in the layout. fx and fy are pointers to 30/* find a character in the layout. fx and fy are pointers to
30 where to find the char. fx,fy = -1 if not found. */ 31 where to find the char. fx,fy = -1 if not found. */
31void 32static void
32find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP) 33find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP)
33{ 34{
34 int M; 35 int M;
35 int i, j; 36 int i, j;
36 37
37 *fx = -1; 38 *fx = -1;
38 *fy = -1; 39 *fy = -1;
39 40
40 /* if a starting point isn't given, pick one */ 41 /* if a starting point isn't given, pick one */
41 if (mode < 1 || mode > 4) 42 if (mode < 1 || mode > 4)
42 M = rndm (4) + 1; 43 M = rmg_rndm (4) + 1;
43 else 44 else
44 M = mode; 45 M = mode;
45 46
46 /* four different search starting points and methods so that 47 /* four different search starting points and methods so that
47 we can do something different for symmetrical maps instead of 48 we can do something different for symmetrical maps instead of
48 the same damned thing every time. */ 49 the same damned thing every time. */
49 switch (M) 50 switch (M)
50 { 51 {
51 case 1: 52 case 1:
52 { /* search from top left down/right */ 53 /* search from top left down/right */
53 for (i = 1; i < RP->Xsize; i++) 54 for (i = 1; i < RP->Xsize; i++)
54 for (j = 1; j < RP->Ysize; j++) 55 for (j = 1; j < RP->Ysize; j++)
55 { 56 {
56 if (layout[i][j] == target) 57 if (layout[i][j] == target)
57 { 58 {
58 *fx = i; 59 *fx = i;
59 *fy = j; 60 *fy = j;
60 return; 61 return;
61 } 62 }
62 } 63 }
63 break; 64 break;
64 } 65
65 case 2: 66 case 2:
66 { /* Search from top right down/left */ 67 /* Search from top right down/left */
67 for (i = RP->Xsize - 2; i > 0; i--) 68 for (i = RP->Xsize - 2; i > 0; i--)
68 for (j = 1; j < RP->Ysize - 1; j++) 69 for (j = 1; j < RP->Ysize - 1; j++)
69 { 70 {
70 if (layout[i][j] == target) 71 if (layout[i][j] == target)
71 { 72 {
72 *fx = i; 73 *fx = i;
73 *fy = j; 74 *fy = j;
74 return; 75 return;
75 } 76 }
76 } 77 }
77 break; 78 break;
78 } 79
79 case 3: 80 case 3:
80 { /* search from bottom-left up-right */ 81 /* search from bottom-left up-right */
81 for (i = 1; i < RP->Xsize - 1; i++) 82 for (i = 1; i < RP->Xsize - 1; i++)
82 for (j = RP->Ysize - 2; j > 0; j--) 83 for (j = RP->Ysize - 2; j > 0; j--)
83 { 84 {
84 if (layout[i][j] == target) 85 if (layout[i][j] == target)
85 { 86 {
86 *fx = i; 87 *fx = i;
87 *fy = j; 88 *fy = j;
88 return; 89 return;
89 } 90 }
90 } 91 }
91 break; 92 break;
92 } 93
93 case 4: 94 case 4:
94 { /* search from bottom-right up-left */ 95 /* search from bottom-right up-left */
95 for (i = RP->Xsize - 2; i > 0; i--) 96 for (i = RP->Xsize - 2; i > 0; i--)
96 for (j = RP->Ysize - 2; j > 0; j--) 97 for (j = RP->Ysize - 2; j > 0; j--)
97 { 98 {
98 if (layout[i][j] == target) 99 if (layout[i][j] == target)
99 { 100 {
100 *fx = i; 101 *fx = i;
101 *fy = j; 102 *fy = j;
102 return; 103 return;
103 } 104 }
104 } 105 }
105 break; 106 break;
106 } 107
107 } 108 }
108} 109}
109 110
110/* orientation: 0 means random, 111/* orientation: 0 means random,
111 1 means descending dungeon 112 1 means descending dungeon
121 char styledirname[1024]; 122 char styledirname[1024];
122 maptile *style_map_down = 0; /* harder maze */ 123 maptile *style_map_down = 0; /* harder maze */
123 maptile *style_map_up = 0; /* easier maze */ 124 maptile *style_map_up = 0; /* easier maze */
124 object *the_exit_down; /* harder maze */ 125 object *the_exit_down; /* harder maze */
125 object *the_exit_up; /* easier maze */ 126 object *the_exit_up; /* easier maze */
126 object *random_sign; /* magic mouth saying this is a random map. */
127 int cx = -1, cy = -1; /* location of a map center */ 127 int cx = -1, cy = -1; /* location of a map center */
128 int upx = -1, upy = -1; /* location of up exit */ 128 int upx = -1, upy = -1; /* location of up exit */
129 int downx = -1, downy = -1; 129 int downx = -1, downy = -1;
130 int final_map_exit = 1; 130 int final_map_exit = 1;
131 131
132 if (RP->exit_on_final_map) 132 if (RP->exit_on_final_map)
133 if (strstr (RP->exit_on_final_map, "no")) 133 if (strstr (RP->exit_on_final_map, "no"))
134 final_map_exit = 0; 134 final_map_exit = 0;
135 135
136 if (!orientation) 136 if (!orientation)
137 orientation = rndm (6) + 1; 137 orientation = rmg_rndm (6) + 1;
138 138
139 switch (orientation) 139 switch (orientation)
140 { 140 {
141 case 1: 141 case 1:
142 { 142 {
163 style_map_down = style_map_up; 163 style_map_down = style_map_up;
164 break; 164 break;
165 } 165 }
166 } 166 }
167 167
168 if (style_map_up == 0) 168 the_exit_up = style_map_up
169 the_exit_up = arch_to_object (archetype::find ("exit")); 169 ? style_map_up->pick_random_object (rmg_rndm)->clone ()
170 170 : archetype::get (shstr_exit);
171 else
172 {
173 object *tmp;
174
175 tmp = style_map_up->pick_random_object ();
176 the_exit_up = arch_to_object (tmp->arch);
177 }
178 171
179 /* we need a down exit only if we're recursing. */ 172 /* we need a down exit only if we're recursing. */
180 if (RP->dungeon_level < RP->dungeon_depth || RP->final_map[0] != 0) 173 if (RP->dungeon_level < RP->dungeon_depth || *RP->final_map)
181 if (style_map_down == 0) 174 the_exit_down = style_map_down
182 the_exit_down = arch_to_object (archetype::find ("exit"));
183
184 else
185 {
186 object *tmp;
187
188 tmp = style_map_down->pick_random_object (); 175 ? style_map_down->pick_random_object (rmg_rndm)->clone ()
189 the_exit_down = arch_to_object (tmp->arch); 176 : archetype::get (shstr_exit);
190 }
191 else 177 else
192 the_exit_down = 0; 178 the_exit_down = 0;
193 179
194 /* set up the up exit */ 180 /* set up the up exit */
195 the_exit_up->stats.hp = RP->origin_x; 181 the_exit_up->stats.hp = RP->origin_x;
239 /* surround the exits with notices that this is a random map. */ 225 /* surround the exits with notices that this is a random map. */
240 for (int j = 1; j < 9; j++) 226 for (int j = 1; j < 9; j++)
241 { 227 {
242 if (!wall_blocked (map, the_exit_up->x + freearr_x[j], the_exit_up->y + freearr_y[j])) 228 if (!wall_blocked (map, the_exit_up->x + freearr_x[j], the_exit_up->y + freearr_y[j]))
243 { 229 {
244 random_sign = get_archetype ("sign"); 230 object *random_sign = archetype::get (shstr_sign);
245 random_sign->x = the_exit_up->x + freearr_x[j]; 231 random_sign->msg = format ("This is a random map.\nLevel: %d\n", RP->dungeon_level - 1);
246 random_sign->y = the_exit_up->y + freearr_y[j]; 232 map->insert (random_sign, the_exit_up->x + freearr_x[j], the_exit_up->y + freearr_y[j], 0, 0);
247
248 char buf[8192];
249 sprintf (buf, "This is a random map.\nLevel: %d\n", (RP->dungeon_level) - 1);
250
251 random_sign->msg = buf;
252 insert_ob_in_map (random_sign, map, NULL, 0);
253 } 233 }
254 } 234 }
255 235
256 /* Block the exit so things don't get dumped on top of it. */ 236 /* Block the exit so things don't get dumped on top of it. */
257 the_exit_up->move_block = MOVE_ALL; 237 the_exit_up->move_block = MOVE_ALL;
263 map->enter_x = the_exit_up->x; 243 map->enter_x = the_exit_up->x;
264 map->enter_y = the_exit_up->y; 244 map->enter_y = the_exit_up->y;
265 245
266 /* first, look for a '>' character */ 246 /* first, look for a '>' character */
267 find_in_layout (0, '>', &downx, &downy, maze, RP); 247 find_in_layout (0, '>', &downx, &downy, maze, RP);
248
268 /* if no > is found use C */ 249 /* if no > is found use C */
269 if (downx == -1) 250 if (downx == -1)
270 { 251 {
271 downx = cx; 252 downx = cx;
272 downy = cy; 253 downy = cy;
331 /* Remove exit back to previous random map. There should only be one 312 /* Remove exit back to previous random map. There should only be one
332 * which is why we break out. To try to process more than one 313 * which is why we break out. To try to process more than one
333 * would require keeping a 'next' pointer, ad free_object kills tmp, which 314 * would require keeping a 'next' pointer, ad free_object kills tmp, which
334 * breaks the for loop. 315 * breaks the for loop.
335 */ 316 */
336 if (tmp->type == EXIT && EXIT_PATH (tmp) && !strncmp (EXIT_PATH (tmp), "?random/", 8)) 317 if (tmp->type == EXIT && EXIT_PATH (tmp).starts_with ("?random/"))
337 { 318 {
338 tmp->destroy (); 319 tmp->destroy ();
339 break; 320 break;
340 } 321 }
341 322

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines