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Comparing deliantra/server/random_maps/exit.C (file contents):
Revision 1.7 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.15 by root, Sun Dec 31 17:17:23 2006 UTC

24#include <global.h> 24#include <global.h>
25#include <random_map.h> 25#include <random_map.h>
26#include <sproto.h> 26#include <sproto.h>
27#include <rproto.h> 27#include <rproto.h>
28 28
29
30/* find a character in the layout. fx and fy are pointers to 29/* find a character in the layout. fx and fy are pointers to
31 where to find the char. fx,fy = -1 if not found. */ 30 where to find the char. fx,fy = -1 if not found. */
32void 31void
33find_in_layout (int mode, char target, int *fx, int *fy, char **layout, RMParms * RP) 32find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params * RP)
34{ 33{
35 int M; 34 int M;
36 int i, j; 35 int i, j;
37 36
38 *fx = -1; 37 *fx = -1;
106 break; 105 break;
107 } 106 }
108 } 107 }
109} 108}
110 109
111
112
113
114
115
116/* orientation: 0 means random, 110/* orientation: 0 means random,
117 1 means descending dungeon 111 1 means descending dungeon
118 2 means ascending dungeon 112 2 means ascending dungeon
119 3 means rightward 113 3 means rightward
120 4 means leftward 114 4 means leftward
121 5 means northward 115 5 means northward
122 6 means southward 116 6 means southward
123*/ 117*/
124
125void 118void
126place_exits (maptile *map, char **maze, char *exitstyle, int orientation, RMParms * RP) 119place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP)
127{ 120{
128 char styledirname[256]; 121 char styledirname[256];
129 maptile *style_map_down = 0; /* harder maze */ 122 maptile *style_map_down = 0; /* harder maze */
130 maptile *style_map_up = 0; /* easier maze */ 123 maptile *style_map_up = 0; /* easier maze */
131 object *the_exit_down; /* harder maze */ 124 object *the_exit_down; /* harder maze */
146 if (orientation == 0) 139 if (orientation == 0)
147 orientation = RANDOM () % 6 + 1; 140 orientation = RANDOM () % 6 + 1;
148 141
149 switch (orientation) 142 switch (orientation)
150 { 143 {
151 case 1: 144 case 1:
152 { 145 {
153 sprintf (styledirname, "/styles/exitstyles/up"); 146 sprintf (styledirname, "/styles/exitstyles/up");
154 style_map_up = find_style (styledirname, exitstyle, -1); 147 style_map_up = find_style (styledirname, exitstyle, -1);
155 sprintf (styledirname, "/styles/exitstyles/down"); 148 sprintf (styledirname, "/styles/exitstyles/down");
156 style_map_down = find_style (styledirname, exitstyle, -1); 149 style_map_down = find_style (styledirname, exitstyle, -1);
157 break; 150 break;
158 } 151 }
152
159 case 2: 153 case 2:
160 { 154 {
161 sprintf (styledirname, "/styles/exitstyles/down"); 155 sprintf (styledirname, "/styles/exitstyles/down");
162 style_map_up = find_style (styledirname, exitstyle, -1); 156 style_map_up = find_style (styledirname, exitstyle, -1);
163 sprintf (styledirname, "/styles/exitstyles/up"); 157 sprintf (styledirname, "/styles/exitstyles/up");
164 style_map_down = find_style (styledirname, exitstyle, -1); 158 style_map_down = find_style (styledirname, exitstyle, -1);
165 break; 159 break;
166 } 160 }
161
167 default: 162 default:
168 { 163 {
169 sprintf (styledirname, "/styles/exitstyles/generic"); 164 sprintf (styledirname, "/styles/exitstyles/generic");
170 style_map_up = find_style (styledirname, exitstyle, -1); 165 style_map_up = find_style (styledirname, exitstyle, -1);
171 style_map_down = style_map_up; 166 style_map_down = style_map_up;
172 break; 167 break;
173 } 168 }
174 } 169 }
170
175 if (style_map_up == 0) 171 if (style_map_up == 0)
176 the_exit_up = arch_to_object (archetype::find ("exit")); 172 the_exit_up = arch_to_object (archetype::find ("exit"));
177 else 173 else
178 { 174 {
179 object *tmp; 175 object *tmp;
197 the_exit_down = 0; 193 the_exit_down = 0;
198 194
199 /* set up the up exit */ 195 /* set up the up exit */
200 the_exit_up->stats.hp = RP->origin_x; 196 the_exit_up->stats.hp = RP->origin_x;
201 the_exit_up->stats.sp = RP->origin_y; 197 the_exit_up->stats.sp = RP->origin_y;
202 the_exit_up->slaying = RP->origin_map; 198 the_exit_up->slaying = RP->origin_map;
203 199
204 /* figure out where to put the entrance */ 200 /* figure out where to put the entrance */
205 /* begin a logical block */ 201 /* begin a logical block */
206 { 202 {
207 int i, j; 203 int i, j;
262 258
263 insert_ob_in_map (the_exit_up, map, NULL, 0); 259 insert_ob_in_map (the_exit_up, map, NULL, 0);
264 maze[the_exit_up->x][the_exit_up->y] = '<'; 260 maze[the_exit_up->x][the_exit_up->y] = '<';
265 261
266 /* set the starting x,y for this map */ 262 /* set the starting x,y for this map */
267 MAP_ENTER_X (map) = the_exit_up->x; 263 map->enter_x = the_exit_up->x;
268 MAP_ENTER_Y (map) = the_exit_up->y; 264 map->enter_y = the_exit_up->y;
269 265
270 /* first, look for a '>' character */ 266 /* first, look for a '>' character */
271 find_in_layout (0, '>', &downx, &downy, maze, RP); 267 find_in_layout (0, '>', &downx, &downy, maze, RP);
272 /* if no > is found use C */ 268 /* if no > is found use C */
273 if (downx == -1) 269 if (downx == -1)
331 /* give the final map a name */ 327 /* give the final map a name */
332 sprintf (new_map_name, "%sfinal_map", RP->final_map); 328 sprintf (new_map_name, "%sfinal_map", RP->final_map);
333 /* set the exit down. */ 329 /* set the exit down. */
334#endif 330#endif
335 /* load it */ 331 /* load it */
336 if ((new_map = ready_map_name (RP->final_map, 0)) == NULL) 332 if (!(new_map = maptile::load_map_sync (RP->final_map)))
337 return; 333 return;
338 334
339 the_exit_down->slaying = RP->final_map; 335 the_exit_down->slaying = RP->final_map;
340 strcpy (new_map->path, RP->final_map);
341 336
342 for (tmp = GET_MAP_OB (new_map, MAP_ENTER_X (new_map), MAP_ENTER_Y (new_map)); tmp; tmp = tmp->above) 337 for (tmp = new_map->at (new_map->enter_x, new_map->enter_y).bot; tmp; tmp = tmp->above)
343 /* Remove exit back to previous random map. There should only be one 338 /* Remove exit back to previous random map. There should only be one
344 * which is why we break out. To try to process more than one 339 * which is why we break out. To try to process more than one
345 * would require keeping a 'next' pointer, ad free_object kills tmp, which 340 * would require keeping a 'next' pointer, ad free_object kills tmp, which
346 * breaks the for loop. 341 * breaks the for loop.
347 */ 342 */
348 if (tmp->type == EXIT && EXIT_PATH (tmp) && !strncmp (EXIT_PATH (tmp), "/random/", 8)) 343 if (tmp->type == EXIT && EXIT_PATH (tmp) && !strncmp (EXIT_PATH (tmp), "/random/", 8))
349 { 344 {
350 remove_ob (tmp); 345 tmp->destroy ();
351 free_object (tmp);
352 break; 346 break;
353 } 347 }
354 348
355 if (final_map_exit == 1) 349 if (final_map_exit == 1)
356 { 350 {
357 /* setup the exit back */ 351 /* setup the exit back */
358 the_exit_back->slaying = map->path; 352 the_exit_back->slaying = map->path;
359 the_exit_back->stats.hp = the_exit_down->x; 353 the_exit_back->stats.hp = the_exit_down->x;
360 the_exit_back->stats.sp = the_exit_down->y; 354 the_exit_back->stats.sp = the_exit_down->y;
361 the_exit_back->x = MAP_ENTER_X (new_map); 355 the_exit_back->x = new_map->enter_x;
362 the_exit_back->y = MAP_ENTER_Y (new_map); 356 the_exit_back->y = new_map->enter_y;
363 357
364 insert_ob_in_map (the_exit_back, new_map, NULL, 0); 358 insert_ob_in_map (the_exit_back, new_map, NULL, 0);
365 } 359 }
366
367 set_map_timeout (new_map); /* So it gets swapped out */
368 } 360 }
369 else 361 else
370 the_exit_down->slaying = "/!"; 362 the_exit_down->slaying = "/!";
371 363
372 /* Block the exit so things don't get dumped on top of it. */ 364 /* Block the exit so things don't get dumped on top of it. */
376 } 368 }
377 } 369 }
378 370
379} 371}
380 372
381
382
383/* this function unblocks the exits. We blocked them to 373/* this function unblocks the exits. We blocked them to
384 keep things from being dumped on them during the other 374 keep things from being dumped on them during the other
385 phases of random map generation. */ 375 phases of random map generation. */
386void 376void
387unblock_exits (maptile *map, char **maze, RMParms * RP) 377unblock_exits (maptile *map, char **maze, random_map_params * RP)
388{ 378{
389 int i = 0, j = 0; 379 int i = 0, j = 0;
390 object *walk; 380 object *walk;
391 381
392 for (i = 0; i < RP->Xsize; i++) 382 for (i = 0; i < RP->Xsize; i++)
393 for (j = 0; j < RP->Ysize; j++) 383 for (j = 0; j < RP->Ysize; j++)
394 if (maze[i][j] == '>' || maze[i][j] == '<') 384 if (maze[i][j] == '>' || maze[i][j] == '<')
395 { 385 {
396 for (walk = get_map_ob (map, i, j); walk != NULL; walk = walk->above) 386 for (walk = GET_MAP_OB (map, i, j); walk != NULL; walk = walk->above)
397 { 387 {
398 if (walk->move_block == MOVE_ALL && walk->type != LOCKED_DOOR) 388 if (walk->move_block == MOVE_ALL && walk->type != LOCKED_DOOR)
399 { 389 {
400 walk->move_block = MOVE_BLOCK_DEFAULT; 390 walk->move_block = MOVE_BLOCK_DEFAULT;
401 update_object (walk, UP_OBJ_CHANGE); 391 update_object (walk, UP_OBJ_CHANGE);

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