ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/exit.C
(Generate patch)

Comparing deliantra/server/random_maps/exit.C (file contents):
Revision 1.5 by root, Thu Sep 14 21:16:12 2006 UTC vs.
Revision 1.8 by root, Tue Dec 12 20:53:03 2006 UTC

1
2/*
3 * static char *rcsid_exit_c =
4 * "$Id: exit.C,v 1.5 2006/09/14 21:16:12 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30#include <global.h> 24#include <global.h>
31#include <random_map.h> 25#include <random_map.h>
32#include <sproto.h> 26#include <sproto.h>
127 5 means northward 121 5 means northward
128 6 means southward 122 6 means southward
129*/ 123*/
130 124
131void 125void
132place_exits (mapstruct *map, char **maze, char *exitstyle, int orientation, RMParms * RP) 126place_exits (maptile *map, char **maze, char *exitstyle, int orientation, RMParms * RP)
133{ 127{
134 char styledirname[256]; 128 char styledirname[256];
135 mapstruct *style_map_down = 0; /* harder maze */ 129 maptile *style_map_down = 0; /* harder maze */
136 mapstruct *style_map_up = 0; /* easier maze */ 130 maptile *style_map_up = 0; /* easier maze */
137 object *the_exit_down; /* harder maze */ 131 object *the_exit_down; /* harder maze */
138 object *the_exit_up; /* easier maze */ 132 object *the_exit_up; /* easier maze */
139 object *random_sign; /* magic mouth saying this is a random map. */ 133 object *random_sign; /* magic mouth saying this is a random map. */
140 char buf[512]; 134 char buf[512];
141 int cx = -1, cy = -1; /* location of a map center */ 135 int cx = -1, cy = -1; /* location of a map center */
320 write_map_parameters_to_string (buf, RP); 314 write_map_parameters_to_string (buf, RP);
321 the_exit_down->msg = buf; 315 the_exit_down->msg = buf;
322 /* the identifier for making a random map. */ 316 /* the identifier for making a random map. */
323 if (RP->dungeon_level >= RP->dungeon_depth && RP->final_map[0] != 0) 317 if (RP->dungeon_level >= RP->dungeon_depth && RP->final_map[0] != 0)
324 { 318 {
325 mapstruct *new_map; 319 maptile *new_map;
326 object *the_exit_back = arch_to_object (the_exit_up->arch), *tmp; 320 object *the_exit_back = arch_to_object (the_exit_up->arch), *tmp;
327 321
328#if 0 322#if 0
329 /* I'm not sure if there was any reason to change the path to the 323 /* I'm not sure if there was any reason to change the path to the
330 * map other than to maybe make it more descriptive in the 'maps' 324 * map other than to maybe make it more descriptive in the 'maps'
351 * would require keeping a 'next' pointer, ad free_object kills tmp, which 345 * would require keeping a 'next' pointer, ad free_object kills tmp, which
352 * breaks the for loop. 346 * breaks the for loop.
353 */ 347 */
354 if (tmp->type == EXIT && EXIT_PATH (tmp) && !strncmp (EXIT_PATH (tmp), "/random/", 8)) 348 if (tmp->type == EXIT && EXIT_PATH (tmp) && !strncmp (EXIT_PATH (tmp), "/random/", 8))
355 { 349 {
356 remove_ob (tmp); 350 tmp->remove ();
357 free_object (tmp); 351 tmp->destroy (0);
358 break; 352 break;
359 } 353 }
360 354
361 if (final_map_exit == 1) 355 if (final_map_exit == 1)
362 { 356 {
388 382
389/* this function unblocks the exits. We blocked them to 383/* this function unblocks the exits. We blocked them to
390 keep things from being dumped on them during the other 384 keep things from being dumped on them during the other
391 phases of random map generation. */ 385 phases of random map generation. */
392void 386void
393unblock_exits (mapstruct *map, char **maze, RMParms * RP) 387unblock_exits (maptile *map, char **maze, RMParms * RP)
394{ 388{
395 int i = 0, j = 0; 389 int i = 0, j = 0;
396 object *walk; 390 object *walk;
397 391
398 for (i = 0; i < RP->Xsize; i++) 392 for (i = 0; i < RP->Xsize; i++)

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines