1 | |
1 | |
2 | /* |
2 | /* |
3 | * Expands a layout by 2x in each dimension. |
3 | * Expands a layout by 2x in each dimension. |
4 | * H. S. Teoh |
4 | * H. S. Teoh |
5 | * -------------------------------------------------------------------------- |
5 | * -------------------------------------------------------------------------- |
6 | * $Id: expand2x.C,v 1.6 2008/04/11 21:09:53 root Exp $ |
6 | * $Id: expand2x.C,v 1.7 2008/04/14 22:41:17 root Exp $ |
7 | * |
7 | * |
8 | * ALGORITHM |
8 | * ALGORITHM |
9 | * |
9 | * |
10 | * ... (TBW) |
10 | * ... (TBW) |
11 | */ |
11 | */ |
12 | |
12 | |
13 | #include "global.h" |
13 | #include "global.h" |
14 | #include "random_map.h" |
14 | #include "random_map.h" |
15 | #include "rproto.h" |
15 | #include "rproto.h" |
16 | |
16 | |
17 | /* PROTOTYPES */ |
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18 | static void expand_misc (char **newlayout, int i, int j, char **layout, int xsize, int ysize); |
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19 | static void expand_wall (char **newlayout, int i, int j, char **layout, int xsize, int ysize); |
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20 | static void expand_door (char **newlayout, int i, int j, char **layout, int xsize, int ysize); |
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21 | |
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22 | /* FUNCTIONS */ |
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23 | Maze |
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24 | expand2x (Maze layout, int xsize, int ysize) |
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25 | { |
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26 | int i, j; |
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27 | int nxsize = xsize * 2 - 1; |
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28 | int nysize = ysize * 2 - 1; |
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29 | |
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30 | Maze newlayout (nxsize, nysize); |
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31 | |
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32 | for (i = 0; i < xsize; i++) |
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33 | for (j = 0; j < ysize; j++) |
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34 | switch (layout[i][j]) |
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35 | { |
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36 | case '#': |
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37 | expand_wall (newlayout, i, j, layout, xsize, ysize); |
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38 | break; |
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39 | case 'D': |
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40 | expand_door (newlayout, i, j, layout, xsize, ysize); |
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41 | break; |
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42 | default: |
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43 | expand_misc (newlayout, i, j, layout, xsize, ysize); |
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44 | } |
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45 | |
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46 | layout.free (); |
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47 | |
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48 | return newlayout; |
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49 | } |
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50 | |
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51 | /* Copy the old tile X into the new one at location (i*2, j*2) and |
17 | /* Copy the old tile X into the new one at location (i*2, j*2) and |
52 | * fill up the rest of the 2x2 result with \0: |
18 | * fill up the rest of the 2x2 result with \0: |
53 | * X ---> X \0 |
19 | * X ---> X \0 |
54 | * \0 \0 |
20 | * \0 \0 |
55 | */ |
21 | */ |
56 | static void |
22 | static void |
57 | expand_misc (char **newlayout, int i, int j, char **layout, int xsize, int ysize) |
23 | expand_misc (Maze newlayout, int i, int j, Maze layout) |
58 | { |
24 | { |
59 | newlayout[i * 2][j * 2] = layout[i][j]; |
25 | newlayout[i * 2][j * 2] = layout[i][j]; |
60 | /* (Note: no need to reset rest of 2x2 area to \0 because calloc does that |
26 | /* (Note: no need to reset rest of 2x2 area to \0 because calloc does that |
61 | * for us.) */ |
27 | * for us.) */ |
62 | } |
28 | } |
… | |
… | |
67 | * 2 match on (i, j+1) |
33 | * 2 match on (i, j+1) |
68 | * 4 match on (i+1, j+1) |
34 | * 4 match on (i+1, j+1) |
69 | * and the possible combinations thereof. |
35 | * and the possible combinations thereof. |
70 | */ |
36 | */ |
71 | static int |
37 | static int |
72 | calc_pattern (char ch, char **layout, int i, int j, int xsize, int ysize) |
38 | calc_pattern (char ch, Maze layout, int i, int j) |
73 | { |
39 | { |
74 | int pattern = 0; |
40 | int pattern = 0; |
75 | |
41 | |
76 | if (i + 1 < xsize && layout[i + 1][j] == ch) |
42 | if (i + 1 < layout->w && layout[i + 1][j] == ch) |
77 | pattern |= 1; |
43 | pattern |= 1; |
78 | |
44 | |
79 | if (j + 1 < ysize) |
45 | if (j + 1 < layout->h) |
80 | { |
46 | { |
81 | if (layout[i][j + 1] == ch) |
47 | if (layout[i][j + 1] == ch) |
82 | pattern |= 2; |
48 | pattern |= 2; |
83 | if (i + 1 < xsize && layout[i + 1][j + 1] == ch) |
49 | if (i + 1 < layout->w && layout[i + 1][j + 1] == ch) |
84 | pattern |= 4; |
50 | pattern |= 4; |
85 | } |
51 | } |
86 | |
52 | |
87 | return pattern; |
53 | return pattern; |
88 | } |
54 | } |
… | |
… | |
90 | /* Expand a wall. This function will try to sensibly connect the resulting |
56 | /* Expand a wall. This function will try to sensibly connect the resulting |
91 | * wall to adjacent wall squares, so that the result won't have disconnected |
57 | * wall to adjacent wall squares, so that the result won't have disconnected |
92 | * walls. |
58 | * walls. |
93 | */ |
59 | */ |
94 | static void |
60 | static void |
95 | expand_wall (char **newlayout, int i, int j, char **layout, int xsize, int ysize) |
61 | expand_wall (Maze newlayout, int i, int j, Maze layout) |
96 | { |
62 | { |
97 | int wall_pattern = calc_pattern ('#', layout, i, j, xsize, ysize); |
63 | int wall_pattern = calc_pattern ('#', layout, i, j); |
98 | int door_pattern = calc_pattern ('D', layout, i, j, xsize, ysize); |
64 | int door_pattern = calc_pattern ('D', layout, i, j); |
99 | int both_pattern = wall_pattern | door_pattern; |
65 | int both_pattern = wall_pattern | door_pattern; |
100 | |
66 | |
101 | newlayout[i * 2][j * 2] = '#'; |
67 | newlayout[i * 2][j * 2] = '#'; |
102 | if (i + 1 < xsize) |
68 | |
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69 | if (i + 1 < layout->w) |
103 | { |
70 | { |
104 | if (both_pattern & 1) |
71 | if (both_pattern & 1) |
105 | { /* join walls/doors to the right */ |
72 | { /* join walls/doors to the right */ |
106 | |
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107 | /* newlayout[i*2+1][j*2] = '#'; */ |
73 | /* newlayout[i*2+1][j*2] = '#'; */ |
108 | newlayout[i * 2 + 1][j * 2] = layout[i + 1][j]; |
74 | newlayout[i * 2 + 1][j * 2] = layout[i + 1][j]; |
109 | } |
75 | } |
110 | } |
76 | } |
111 | |
77 | |
112 | if (j + 1 < ysize) |
78 | if (j + 1 < layout->h) |
113 | { |
79 | { |
114 | if (both_pattern & 2) |
80 | if (both_pattern & 2) |
115 | { /* join walls/doors to the bottom */ |
81 | { /* join walls/doors to the bottom */ |
116 | |
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117 | /* newlayout[i*2][j*2+1] = '#'; */ |
82 | /* newlayout[i*2][j*2+1] = '#'; */ |
118 | newlayout[i * 2][j * 2 + 1] = layout[i][j + 1]; |
83 | newlayout[i * 2][j * 2 + 1] = layout[i][j + 1]; |
119 | } |
84 | } |
120 | |
85 | |
121 | if (wall_pattern == 7) |
86 | if (wall_pattern == 7) |
… | |
… | |
129 | /* This function will try to sensibly connect doors so that they meet up with |
94 | /* This function will try to sensibly connect doors so that they meet up with |
130 | * adjacent walls. Note that it will also presumptuously delete (ignore) doors |
95 | * adjacent walls. Note that it will also presumptuously delete (ignore) doors |
131 | * that it doesn't know how to correctly expand. |
96 | * that it doesn't know how to correctly expand. |
132 | */ |
97 | */ |
133 | static void |
98 | static void |
134 | expand_door (char **newlayout, int i, int j, char **layout, int xsize, int ysize) |
99 | expand_door (Maze newlayout, int i, int j, Maze layout) |
135 | { |
100 | { |
136 | int wall_pattern = calc_pattern ('#', layout, i, j, xsize, ysize); |
101 | int wall_pattern = calc_pattern ('#', layout, i, j); |
137 | int door_pattern = calc_pattern ('D', layout, i, j, xsize, ysize); |
102 | int door_pattern = calc_pattern ('D', layout, i, j); |
138 | int join_pattern; |
103 | int join_pattern; |
139 | |
104 | |
140 | /* Doors "like" to connect to walls more than other doors. If there is |
105 | /* Doors "like" to connect to walls more than other doors. If there is |
141 | * a wall and another door, this door will connect to the wall and |
106 | * a wall and another door, this door will connect to the wall and |
142 | * disconnect from the other door. */ |
107 | * disconnect from the other door. */ |
… | |
… | |
145 | else |
110 | else |
146 | join_pattern = door_pattern; |
111 | join_pattern = door_pattern; |
147 | |
112 | |
148 | newlayout[i * 2][j * 2] = 'D'; |
113 | newlayout[i * 2][j * 2] = 'D'; |
149 | |
114 | |
150 | if (i + 1 < xsize) |
115 | if (i + 1 < layout->w) |
151 | if (join_pattern & 1) |
116 | if (join_pattern & 1) |
152 | /* there is a door/wall to the right */ |
117 | /* there is a door/wall to the right */ |
153 | newlayout[i * 2 + 1][j * 2] = 'D'; |
118 | newlayout[i * 2 + 1][j * 2] = 'D'; |
154 | |
119 | |
155 | if (j + 1 < ysize) |
120 | if (j + 1 < layout->h) |
156 | if (join_pattern & 2) |
121 | if (join_pattern & 2) |
157 | /* there is a door/wall below */ |
122 | /* there is a door/wall below */ |
158 | newlayout[i * 2][j * 2 + 1] = 'D'; |
123 | newlayout[i * 2][j * 2 + 1] = 'D'; |
159 | } |
124 | } |
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125 | |
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126 | void |
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127 | expand2x (Maze layout) |
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128 | { |
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129 | Maze newlayout (layout->w * 2 - 1, layout->h * 2 - 1); |
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130 | newlayout->clear (); |
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131 | |
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132 | for (int i = 0; i < layout->w; i++) |
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133 | for (int j = 0; j < layout->h; j++) |
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134 | switch (layout[i][j]) |
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135 | { |
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136 | case '#': expand_wall (newlayout, i, j, layout); break; |
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137 | case 'D': expand_door (newlayout, i, j, layout); break; |
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138 | default: expand_misc (newlayout, i, j, layout); break; |
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139 | } |
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140 | |
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141 | layout.swap (newlayout); |
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142 | } |
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143 | |