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1 | |
1 | /* |
2 | /* |
2 | * Expands a layout by 2x in each dimension. |
3 | * Expands a layout by 2x in each dimension. |
3 | * H. S. Teoh |
4 | * H. S. Teoh |
4 | * -------------------------------------------------------------------------- |
5 | * -------------------------------------------------------------------------- |
5 | * $Id: expand2x.C,v 1.2 2006/08/29 08:01:36 root Exp $ |
6 | * $Id: expand2x.C,v 1.7 2008/04/14 22:41:17 root Exp $ |
6 | * |
7 | * |
7 | * ALGORITHM |
8 | * ALGORITHM |
8 | * |
9 | * |
9 | * ... (TBW) |
10 | * ... (TBW) |
10 | */ |
11 | */ |
11 | |
12 | |
12 | #include <stdlib.h> /* just in case */ |
13 | #include "global.h" |
13 | #include <expand2x.h> /* use compiler to do sanity check */ |
14 | #include "random_map.h" |
14 | |
15 | #include "rproto.h" |
15 | |
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16 | /* PROTOTYPES */ |
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17 | |
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18 | static void expand_misc(char **newlayout, int i, int j, char **layout, |
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19 | int xsize, int ysize); |
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20 | static void expand_wall(char **newlayout, int i, int j, char **layout, |
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21 | int xsize, int ysize); |
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22 | static void expand_door(char **newlayout, int i, int j, char **layout, |
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23 | int xsize, int ysize); |
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24 | |
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25 | |
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26 | /* FUNCTIONS */ |
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27 | |
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28 | char **expand2x(char **layout, int xsize, int ysize) { |
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29 | int i,j; |
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30 | int nxsize = xsize*2 - 1; |
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31 | int nysize = ysize*2 - 1; |
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32 | |
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33 | /* Allocate new layout */ |
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34 | char **newlayout = (char **)calloc(sizeof(char*), nxsize); |
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35 | for (i=0; i<nxsize; i++) { |
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36 | newlayout[i] = (char *) calloc(sizeof(char), nysize); |
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37 | } |
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38 | |
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39 | for (i=0; i<xsize; i++) { |
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40 | for (j=0; j<ysize; j++) { |
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41 | switch(layout[i][j]) { |
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42 | case '#': |
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43 | expand_wall(newlayout, i,j, layout, xsize, ysize); |
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44 | break; |
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45 | case 'D': |
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46 | expand_door(newlayout, i,j, layout, xsize, ysize); |
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47 | break; |
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48 | default: |
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49 | expand_misc(newlayout, i,j, layout, xsize, ysize); |
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50 | } |
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51 | } |
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52 | } |
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53 | |
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54 | /* Dump old layout */ |
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55 | for (i=0; i<xsize; i++) { |
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56 | free(layout[i]); |
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57 | } |
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58 | free(layout); |
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59 | |
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60 | return newlayout; |
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61 | } |
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62 | |
16 | |
63 | /* Copy the old tile X into the new one at location (i*2, j*2) and |
17 | /* Copy the old tile X into the new one at location (i*2, j*2) and |
64 | * fill up the rest of the 2x2 result with \0: |
18 | * fill up the rest of the 2x2 result with \0: |
65 | * X ---> X \0 |
19 | * X ---> X \0 |
66 | * \0 \0 |
20 | * \0 \0 |
67 | */ |
21 | */ |
68 | static void expand_misc(char **newlayout, int i, int j, char **layout, |
22 | static void |
69 | int xsize, int ysize) { |
23 | expand_misc (Maze newlayout, int i, int j, Maze layout) |
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24 | { |
70 | newlayout[i*2][j*2] = layout[i][j]; |
25 | newlayout[i * 2][j * 2] = layout[i][j]; |
71 | /* (Note: no need to reset rest of 2x2 area to \0 because calloc does that |
26 | /* (Note: no need to reset rest of 2x2 area to \0 because calloc does that |
72 | * for us.) */ |
27 | * for us.) */ |
73 | } |
28 | } |
74 | |
29 | |
75 | /* Returns a bitmap that represents which squares on the right and bottom |
30 | /* Returns a bitmap that represents which squares on the right and bottom |
… | |
… | |
77 | * 1 match on (i+1, j) |
32 | * 1 match on (i+1, j) |
78 | * 2 match on (i, j+1) |
33 | * 2 match on (i, j+1) |
79 | * 4 match on (i+1, j+1) |
34 | * 4 match on (i+1, j+1) |
80 | * and the possible combinations thereof. |
35 | * and the possible combinations thereof. |
81 | */ |
36 | */ |
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37 | static int |
82 | static int calc_pattern(char ch, char **layout, int i, int j, |
38 | calc_pattern (char ch, Maze layout, int i, int j) |
83 | int xsize, int ysize) { |
39 | { |
84 | int pattern = 0; |
40 | int pattern = 0; |
85 | |
41 | |
86 | if (i+1<xsize && layout[i+1][j]==ch) |
42 | if (i + 1 < layout->w && layout[i + 1][j] == ch) |
87 | pattern |= 1; |
43 | pattern |= 1; |
88 | |
44 | |
89 | if (j+1<ysize) { |
45 | if (j + 1 < layout->h) |
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46 | { |
90 | if (layout[i][j+1]==ch) |
47 | if (layout[i][j + 1] == ch) |
91 | pattern |= 2; |
48 | pattern |= 2; |
92 | if (i+1<xsize && layout[i+1][j+1]==ch) |
49 | if (i + 1 < layout->w && layout[i + 1][j + 1] == ch) |
93 | pattern |= 4; |
50 | pattern |= 4; |
94 | } |
51 | } |
95 | |
52 | |
96 | return pattern; |
53 | return pattern; |
97 | } |
54 | } |
98 | |
55 | |
99 | /* Expand a wall. This function will try to sensibly connect the resulting |
56 | /* Expand a wall. This function will try to sensibly connect the resulting |
100 | * wall to adjacent wall squares, so that the result won't have disconnected |
57 | * wall to adjacent wall squares, so that the result won't have disconnected |
101 | * walls. |
58 | * walls. |
102 | */ |
59 | */ |
103 | static void expand_wall(char **newlayout, int i, int j, char **layout, |
60 | static void |
104 | int xsize, int ysize) { |
61 | expand_wall (Maze newlayout, int i, int j, Maze layout) |
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62 | { |
105 | int wall_pattern = calc_pattern('#', layout, i, j, xsize, ysize); |
63 | int wall_pattern = calc_pattern ('#', layout, i, j); |
106 | int door_pattern = calc_pattern('D', layout, i, j, xsize, ysize); |
64 | int door_pattern = calc_pattern ('D', layout, i, j); |
107 | int both_pattern = wall_pattern | door_pattern; |
65 | int both_pattern = wall_pattern | door_pattern; |
108 | |
66 | |
109 | newlayout[i*2][j*2] = '#'; |
67 | newlayout[i * 2][j * 2] = '#'; |
110 | if (i+1 < xsize) { |
68 | |
111 | if (both_pattern & 1) { /* join walls/doors to the right */ |
69 | if (i + 1 < layout->w) |
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70 | { |
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71 | if (both_pattern & 1) |
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72 | { /* join walls/doors to the right */ |
112 | /* newlayout[i*2+1][j*2] = '#'; */ |
73 | /* newlayout[i*2+1][j*2] = '#'; */ |
113 | newlayout[i*2+1][j*2] = layout[i+1][j]; |
74 | newlayout[i * 2 + 1][j * 2] = layout[i + 1][j]; |
114 | } |
75 | } |
115 | } |
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116 | |
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117 | if (j+1 < ysize) { |
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118 | if (both_pattern & 2) { /* join walls/doors to the bottom */ |
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119 | /* newlayout[i*2][j*2+1] = '#'; */ |
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120 | newlayout[i*2][j*2+1] = layout[i][j+1]; |
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121 | } |
76 | } |
122 | |
77 | |
123 | if (wall_pattern==7) { /* if orig layout is a 2x2 wall block, |
78 | if (j + 1 < layout->h) |
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79 | { |
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80 | if (both_pattern & 2) |
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81 | { /* join walls/doors to the bottom */ |
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82 | /* newlayout[i*2][j*2+1] = '#'; */ |
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83 | newlayout[i * 2][j * 2 + 1] = layout[i][j + 1]; |
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84 | } |
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85 | |
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86 | if (wall_pattern == 7) |
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87 | { /* if orig layout is a 2x2 wall block, |
124 | * we fill the result with walls. */ |
88 | * we fill the result with walls. */ |
125 | newlayout[i*2+1][j*2+1] = '#'; |
89 | newlayout[i * 2 + 1][j * 2 + 1] = '#'; |
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90 | } |
126 | } |
91 | } |
127 | } |
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128 | } |
92 | } |
129 | |
93 | |
130 | /* This function will try to sensibly connect doors so that they meet up with |
94 | /* This function will try to sensibly connect doors so that they meet up with |
131 | * adjacent walls. Note that it will also presumptuously delete (ignore) doors |
95 | * adjacent walls. Note that it will also presumptuously delete (ignore) doors |
132 | * that it doesn't know how to correctly expand. |
96 | * that it doesn't know how to correctly expand. |
133 | */ |
97 | */ |
134 | static void expand_door(char **newlayout, int i, int j, char **layout, |
98 | static void |
135 | int xsize, int ysize) { |
99 | expand_door (Maze newlayout, int i, int j, Maze layout) |
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100 | { |
136 | int wall_pattern = calc_pattern('#', layout, i, j, xsize, ysize); |
101 | int wall_pattern = calc_pattern ('#', layout, i, j); |
137 | int door_pattern = calc_pattern('D', layout, i, j, xsize, ysize); |
102 | int door_pattern = calc_pattern ('D', layout, i, j); |
138 | int join_pattern; |
103 | int join_pattern; |
139 | |
104 | |
140 | /* Doors "like" to connect to walls more than other doors. If there is |
105 | /* Doors "like" to connect to walls more than other doors. If there is |
141 | * a wall and another door, this door will connect to the wall and |
106 | * a wall and another door, this door will connect to the wall and |
142 | * disconnect from the other door. */ |
107 | * disconnect from the other door. */ |
143 | if (wall_pattern & 3) { |
108 | if (wall_pattern & 3) |
144 | join_pattern = wall_pattern; |
109 | join_pattern = wall_pattern; |
145 | } else { |
110 | else |
146 | join_pattern = door_pattern; |
111 | join_pattern = door_pattern; |
147 | } |
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148 | |
112 | |
149 | newlayout[i*2][j*2] = 'D'; |
113 | newlayout[i * 2][j * 2] = 'D'; |
150 | if (i+1 < xsize) { |
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151 | if (join_pattern & 1) { /* there is a door/wall to the right */ |
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152 | newlayout[i*2+1][j*2]='D'; |
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153 | } |
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154 | } |
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155 | |
114 | |
156 | if (j+1 < ysize) { |
115 | if (i + 1 < layout->w) |
157 | if (join_pattern & 2) { /* there is a door/wall below */ |
116 | if (join_pattern & 1) |
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117 | /* there is a door/wall to the right */ |
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118 | newlayout[i * 2 + 1][j * 2] = 'D'; |
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119 | |
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120 | if (j + 1 < layout->h) |
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121 | if (join_pattern & 2) |
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122 | /* there is a door/wall below */ |
158 | newlayout[i*2][j*2+1]='D'; |
123 | newlayout[i * 2][j * 2 + 1] = 'D'; |
159 | } |
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160 | } |
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161 | } |
124 | } |
162 | |
125 | |
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126 | void |
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127 | expand2x (Maze layout) |
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128 | { |
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129 | Maze newlayout (layout->w * 2 - 1, layout->h * 2 - 1); |
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130 | newlayout->clear (); |
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131 | |
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132 | for (int i = 0; i < layout->w; i++) |
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133 | for (int j = 0; j < layout->h; j++) |
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134 | switch (layout[i][j]) |
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135 | { |
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136 | case '#': expand_wall (newlayout, i, j, layout); break; |
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137 | case 'D': expand_door (newlayout, i, j, layout); break; |
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138 | default: expand_misc (newlayout, i, j, layout); break; |
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139 | } |
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140 | |
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141 | layout.swap (newlayout); |
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142 | } |
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143 | |