… | |
… | |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * Expands a layout by 2x in each dimension. |
25 | * Expands a layout by 2x in each dimension. |
26 | * H. S. Teoh |
26 | * H. S. Teoh |
27 | * -------------------------------------------------------------------------- |
27 | * -------------------------------------------------------------------------- |
28 | * $Id: expand2x.C,v 1.9 2009/11/07 18:32:45 root Exp $ |
28 | * $Id: expand2x.C,v 1.10 2010/07/01 01:22:44 root Exp $ |
29 | * |
29 | * |
30 | * ALGORITHM |
30 | * ALGORITHM |
31 | * |
31 | * |
32 | * ... (TBW) |
32 | * ... (TBW) |
33 | */ |
33 | */ |
… | |
… | |
40 | * fill up the rest of the 2x2 result with \0: |
40 | * fill up the rest of the 2x2 result with \0: |
41 | * X ---> X \0 |
41 | * X ---> X \0 |
42 | * \0 \0 |
42 | * \0 \0 |
43 | */ |
43 | */ |
44 | static void |
44 | static void |
45 | expand_misc (Layout newlayout, int i, int j, Layout layout) |
45 | expand_misc (Layout &newlayout, int i, int j, Layout &layout) |
46 | { |
46 | { |
47 | newlayout[i * 2][j * 2] = layout[i][j]; |
47 | newlayout[i * 2][j * 2] = layout[i][j]; |
48 | /* (Note: no need to reset rest of 2x2 area to \0 because calloc does that |
48 | /* (Note: no need to reset rest of 2x2 area to \0 because calloc does that |
49 | * for us.) */ |
49 | * for us.) */ |
50 | } |
50 | } |
… | |
… | |
55 | * 2 match on (i, j+1) |
55 | * 2 match on (i, j+1) |
56 | * 4 match on (i+1, j+1) |
56 | * 4 match on (i+1, j+1) |
57 | * and the possible combinations thereof. |
57 | * and the possible combinations thereof. |
58 | */ |
58 | */ |
59 | static int |
59 | static int |
60 | calc_pattern (char ch, Layout layout, int i, int j) |
60 | calc_pattern (char ch, Layout &layout, int i, int j) |
61 | { |
61 | { |
62 | int pattern = 0; |
62 | int pattern = 0; |
63 | |
63 | |
64 | if (i + 1 < layout->w && layout[i + 1][j] == ch) |
64 | if (i + 1 < layout.w && layout[i + 1][j] == ch) |
65 | pattern |= 1; |
65 | pattern |= 1; |
66 | |
66 | |
67 | if (j + 1 < layout->h) |
67 | if (j + 1 < layout.h) |
68 | { |
68 | { |
69 | if (layout[i][j + 1] == ch) |
69 | if (layout[i][j + 1] == ch) |
70 | pattern |= 2; |
70 | pattern |= 2; |
71 | |
71 | |
72 | if (i + 1 < layout->w && layout[i + 1][j + 1] == ch) |
72 | if (i + 1 < layout.w && layout[i + 1][j + 1] == ch) |
73 | pattern |= 4; |
73 | pattern |= 4; |
74 | } |
74 | } |
75 | |
75 | |
76 | return pattern; |
76 | return pattern; |
77 | } |
77 | } |
… | |
… | |
79 | /* Expand a wall. This function will try to sensibly connect the resulting |
79 | /* Expand a wall. This function will try to sensibly connect the resulting |
80 | * wall to adjacent wall squares, so that the result won't have disconnected |
80 | * wall to adjacent wall squares, so that the result won't have disconnected |
81 | * walls. |
81 | * walls. |
82 | */ |
82 | */ |
83 | static void |
83 | static void |
84 | expand_wall (Layout newlayout, int i, int j, Layout layout) |
84 | expand_wall (Layout &newlayout, int i, int j, Layout &layout) |
85 | { |
85 | { |
86 | int wall_pattern = calc_pattern ('#', layout, i, j); |
86 | int wall_pattern = calc_pattern ('#', layout, i, j); |
87 | int door_pattern = calc_pattern ('D', layout, i, j); |
87 | int door_pattern = calc_pattern ('D', layout, i, j); |
88 | int both_pattern = wall_pattern | door_pattern; |
88 | int both_pattern = wall_pattern | door_pattern; |
89 | |
89 | |
90 | newlayout[i * 2][j * 2] = '#'; |
90 | newlayout[i * 2][j * 2] = '#'; |
91 | |
91 | |
92 | if (i + 1 < layout->w) |
92 | if (i + 1 < layout.w) |
93 | { |
93 | { |
94 | if (both_pattern & 1) |
94 | if (both_pattern & 1) |
95 | { /* join walls/doors to the right */ |
95 | { /* join walls/doors to the right */ |
96 | /* newlayout[i*2+1][j*2] = '#'; */ |
96 | /* newlayout[i*2+1][j*2] = '#'; */ |
97 | newlayout[i * 2 + 1][j * 2] = layout[i + 1][j]; |
97 | newlayout[i * 2 + 1][j * 2] = layout[i + 1][j]; |
98 | } |
98 | } |
99 | } |
99 | } |
100 | |
100 | |
101 | if (j + 1 < layout->h) |
101 | if (j + 1 < layout.h) |
102 | { |
102 | { |
103 | if (both_pattern & 2) |
103 | if (both_pattern & 2) |
104 | { /* join walls/doors to the bottom */ |
104 | { /* join walls/doors to the bottom */ |
105 | /* newlayout[i*2][j*2+1] = '#'; */ |
105 | /* newlayout[i*2][j*2+1] = '#'; */ |
106 | newlayout[i * 2][j * 2 + 1] = layout[i][j + 1]; |
106 | newlayout[i * 2][j * 2 + 1] = layout[i][j + 1]; |
… | |
… | |
117 | /* This function will try to sensibly connect doors so that they meet up with |
117 | /* This function will try to sensibly connect doors so that they meet up with |
118 | * adjacent walls. Note that it will also presumptuously delete (ignore) doors |
118 | * adjacent walls. Note that it will also presumptuously delete (ignore) doors |
119 | * that it doesn't know how to correctly expand. |
119 | * that it doesn't know how to correctly expand. |
120 | */ |
120 | */ |
121 | static void |
121 | static void |
122 | expand_door (Layout newlayout, int i, int j, Layout layout) |
122 | expand_door (Layout &newlayout, int i, int j, Layout &layout) |
123 | { |
123 | { |
124 | int wall_pattern = calc_pattern ('#', layout, i, j); |
124 | int wall_pattern = calc_pattern ('#', layout, i, j); |
125 | int door_pattern = calc_pattern ('D', layout, i, j); |
125 | int door_pattern = calc_pattern ('D', layout, i, j); |
126 | int join_pattern; |
126 | int join_pattern; |
127 | |
127 | |
… | |
… | |
133 | else |
133 | else |
134 | join_pattern = door_pattern; |
134 | join_pattern = door_pattern; |
135 | |
135 | |
136 | newlayout[i * 2][j * 2] = 'D'; |
136 | newlayout[i * 2][j * 2] = 'D'; |
137 | |
137 | |
138 | if (i + 1 < layout->w) |
138 | if (i + 1 < layout.w) |
139 | if (join_pattern & 1) |
139 | if (join_pattern & 1) |
140 | /* there is a door/wall to the right */ |
140 | /* there is a door/wall to the right */ |
141 | newlayout[i * 2 + 1][j * 2] = 'D'; |
141 | newlayout[i * 2 + 1][j * 2] = 'D'; |
142 | |
142 | |
143 | if (j + 1 < layout->h) |
143 | if (j + 1 < layout.h) |
144 | if (join_pattern & 2) |
144 | if (join_pattern & 2) |
145 | /* there is a door/wall below */ |
145 | /* there is a door/wall below */ |
146 | newlayout[i * 2][j * 2 + 1] = 'D'; |
146 | newlayout[i * 2][j * 2 + 1] = 'D'; |
147 | } |
147 | } |
148 | |
148 | |
149 | void |
149 | void |
150 | expand2x (Layout layout) |
150 | expand2x (Layout &layout) |
151 | { |
151 | { |
152 | Layout newlayout (layout->w * 2 - 1, layout->h * 2 - 1); |
152 | Layout new_layout (layout.w * 2 - 1, layout.h * 2 - 1); |
153 | newlayout->clear (); |
|
|
154 | |
153 | |
|
|
154 | new_layout.clear (); |
|
|
155 | |
155 | for (int i = 0; i < layout->w; i++) |
156 | for (int i = 0; i < layout.w; i++) |
156 | for (int j = 0; j < layout->h; j++) |
157 | for (int j = 0; j < layout.h; j++) |
157 | switch (layout[i][j]) |
158 | switch (layout[i][j]) |
158 | { |
159 | { |
159 | case '#': expand_wall (newlayout, i, j, layout); break; |
160 | case '#': expand_wall (new_layout, i, j, layout); break; |
160 | case 'D': expand_door (newlayout, i, j, layout); break; |
161 | case 'D': expand_door (new_layout, i, j, layout); break; |
161 | default: expand_misc (newlayout, i, j, layout); break; |
162 | default: expand_misc (new_layout, i, j, layout); break; |
162 | } |
163 | } |
163 | |
164 | |
164 | layout.swap (newlayout); |
165 | layout.swap (new_layout); |
165 | newlayout.free (); |
|
|
166 | } |
166 | } |
167 | |
167 | |